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Arcanis the Roleplaying Game Available for Preorder
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<blockquote data-quote="PCIHenry" data-source="post: 5519940" data-attributes="member: 14863"><p>Hello, </p><p></p><p></p><p></p><p>Of course. I'll do my best to answer. </p><p></p><p></p><p></p><p>Correct - The Archetype chosen shows the emphasis that you want your Hero to have, but it doesn't straitjacket you later. </p><p></p><p>The four Archetypes are Martial, Expert, Arcane and Divine. </p><p></p><p>Now, by not straitjacketing you later, I mean that (for example) you want to be a Holy Champion of Nier (our God of Justice, War and Flaming Destruction). If you choose Martial, your HC will always be better at combat than at casting Divine Cants (as we call Divine spells) than one who chose Divine and also created a HC of Nier. </p><p></p><p>In other words, there are more than one "Path" to what you want to do, but your choices have consequences as you will never be better in another Archetype's "schtick" than they are.</p><p></p><p></p><p></p><p>Sorry - No offense to the Kenzer people (great people) but I don't own or have ever played any of their games. </p><p></p><p>Movement has a tick cost, but depends on what kind of move you're doing.</p><p>For example: if you make a standard move (your full Pace) it costs 4 ticks. but doesn't provoke a reaction attack. If you move double your Pace, it still costs 4 ticks, but will make you vulnerable to reaction attacks (think attacks of opportunity). </p><p></p><p></p><p>I would say the closest would be 3.5. While Minis are not required, any type of marker will do, to make full use of the combat rules a grid map would be VERY beneficial. </p><p></p><p>Best,</p></blockquote><p></p>
[QUOTE="PCIHenry, post: 5519940, member: 14863"] Hello, Of course. I'll do my best to answer. Correct - The Archetype chosen shows the emphasis that you want your Hero to have, but it doesn't straitjacket you later. The four Archetypes are Martial, Expert, Arcane and Divine. Now, by not straitjacketing you later, I mean that (for example) you want to be a Holy Champion of Nier (our God of Justice, War and Flaming Destruction). If you choose Martial, your HC will always be better at combat than at casting Divine Cants (as we call Divine spells) than one who chose Divine and also created a HC of Nier. In other words, there are more than one "Path" to what you want to do, but your choices have consequences as you will never be better in another Archetype's "schtick" than they are. Sorry - No offense to the Kenzer people (great people) but I don't own or have ever played any of their games. Movement has a tick cost, but depends on what kind of move you're doing. For example: if you make a standard move (your full Pace) it costs 4 ticks. but doesn't provoke a reaction attack. If you move double your Pace, it still costs 4 ticks, but will make you vulnerable to reaction attacks (think attacks of opportunity). I would say the closest would be 3.5. While Minis are not required, any type of marker will do, to make full use of the combat rules a grid map would be VERY beneficial. Best, [/QUOTE]
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