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Arcanis the Roleplaying Game Available for Preorder
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<blockquote data-quote="PCIHenry" data-source="post: 5519972" data-attributes="member: 14863"><p>Hello again, </p><p></p><p></p><p></p><p>You can switch them on and off, but it would require a bit more work on the Chronicler's side of things. </p><p></p><p>The way I do it. Let's say you have a not critical fight. </p><p></p><p>Six Khur Gi horsemen are roughing up two Milandisian Knights that were caught with their pants down. </p><p></p><p>Now here I won't roll out the map because I know that the Khur Gi are Minions (defeat their AR and they drop).</p><p></p><p>So I run it free style, but still use the clock to control the ebb and flow of the game, i.e. Hero 1 wants to rush up and crack the closest Khur Gi on the head. I figure they are within his Pace so I have him add 4 ticks for closing and continue to the next Hero. Or he could have Charged, which just adds 3 to his Weapon Speed (let's say his longsword has a cost of 4, so he moves, attacks and goes again 7 ticks later). However, he has now opened himself up to attack as his Avoidance drops to a flat 8. </p><p></p><p>OK a little bit of definitions: You have an Avoidance number. That is the number you need to roll to hit or be hit.</p><p></p><p>You have AR - Armor Rating. This number deducts from the amount of damage you eventually subtract from your Stamina.</p><p></p><p>Minions are the lowest level of opponents in the game. Get past their AR and do 1 damage and they are Vanquished. </p><p></p><p>Hope that helps. </p><p></p><p>Best,</p></blockquote><p></p>
[QUOTE="PCIHenry, post: 5519972, member: 14863"] Hello again, You can switch them on and off, but it would require a bit more work on the Chronicler's side of things. The way I do it. Let's say you have a not critical fight. Six Khur Gi horsemen are roughing up two Milandisian Knights that were caught with their pants down. Now here I won't roll out the map because I know that the Khur Gi are Minions (defeat their AR and they drop). So I run it free style, but still use the clock to control the ebb and flow of the game, i.e. Hero 1 wants to rush up and crack the closest Khur Gi on the head. I figure they are within his Pace so I have him add 4 ticks for closing and continue to the next Hero. Or he could have Charged, which just adds 3 to his Weapon Speed (let's say his longsword has a cost of 4, so he moves, attacks and goes again 7 ticks later). However, he has now opened himself up to attack as his Avoidance drops to a flat 8. OK a little bit of definitions: You have an Avoidance number. That is the number you need to roll to hit or be hit. You have AR - Armor Rating. This number deducts from the amount of damage you eventually subtract from your Stamina. Minions are the lowest level of opponents in the game. Get past their AR and do 1 damage and they are Vanquished. Hope that helps. Best, [/QUOTE]
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