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Arcanist - a Sorcerer variant
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<blockquote data-quote="Khaalis" data-source="post: 1387072" data-attributes="member: 2167"><p>Due to our differing opinions on the Sorcerer subject in general, I will keep this concise and leave opinions out of the discussion - you know where I stand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the spontaneous magic - I am not sure how you feel about re-inventing the wheel. <u>Unearthed Arcana</u> already presents the Daily Uses rules and it is more cleanly verbiaged. </p><p>* The "slots" idea, to me, seems a bit clunky and similar to a spell-point system. </p><p>* I dont like the fact that it grants all metamagic feats to the sorcerer without the taking of a feat. From the Core book alone that is the equivalent of <strong>9</strong> free feats. Add on the splat books and you are into the dozens of free feats.</p><p>* The level maximum issue is very clunky as-is. This is the text from <u>Unearthed Arcana</u>. You might want to word yours similarly: <em>"The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat. If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the sorcerer's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot."</em></p><p></p><p></p><p>As to your last question - if you are going to make it an either or between HD and 4+INT, I would have to say mechanically that the only option is the HD. The skill selection is SO limited for your sorcerer that the 4+INT would mean max ranks at all times in the 4 core skills plus ranks in Crafts and Professions with whatever left over skill points they have from Intelligence (or cross-class skill ranks).</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1387072, member: 2167"] Due to our differing opinions on the Sorcerer subject in general, I will keep this concise and leave opinions out of the discussion - you know where I stand. :) As for the spontaneous magic - I am not sure how you feel about re-inventing the wheel. [u]Unearthed Arcana[/u] already presents the Daily Uses rules and it is more cleanly verbiaged. * The "slots" idea, to me, seems a bit clunky and similar to a spell-point system. * I dont like the fact that it grants all metamagic feats to the sorcerer without the taking of a feat. From the Core book alone that is the equivalent of [b]9[/b] free feats. Add on the splat books and you are into the dozens of free feats. * The level maximum issue is very clunky as-is. This is the text from [u]Unearthed Arcana[/u]. You might want to word yours similarly: [i]"The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat. If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the sorcerer's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot."[/i] As to your last question - if you are going to make it an either or between HD and 4+INT, I would have to say mechanically that the only option is the HD. The skill selection is SO limited for your sorcerer that the 4+INT would mean max ranks at all times in the 4 core skills plus ranks in Crafts and Professions with whatever left over skill points they have from Intelligence (or cross-class skill ranks). [/QUOTE]
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