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<blockquote data-quote="DracoSuave" data-source="post: 5624010" data-attributes="member: 71571"><p>Unless you're not specialized. The upside of schools is that their effects are focused. The downside of schools is that their effects are focused. If your controller philosophy is 'Push all the things' then mage is superier. If your controller philosophy is 'Grab-bag of effects' then arcanist is superior. </p><p></p><p>If you're not specializing in pushes and forcing attacks, then does bonuses to pushing and forced attacks actually matter? No. But that extra defense DOES.</p><p></p><p></p><p></p><p>Int/Wis isn't exactly hard to come by. And for defensive players, neither's Int/Con. And last I checked, the absense of Int/Wis hasn't exactly made orbizard less mighty since the game was released.</p><p></p><p></p><p></p><p>That's an unfair comparison. Comparing the mage to one build of wizard is deceiving. Both the mage and the arcanist have the same requirement for attributes. But an invoker and a staff wizard are equally as beholden to constitution.</p><p></p><p></p><p></p><p>If you're going for (you suck, save ends) abilities, there's Sleep, Deep Slumber, Legion's Hold right there off the top of my head, which is three encounters reduced to nothing by the Orbizard builds. </p><p></p><p>Those are the enchanter dailies, which enchantment specialization does absolutely nothing for. Do they force movement? No. Do they force an attack? No. School bonuses are doing absolutely positively NOTHING here. Orb does something.</p><p></p><p></p><p></p><p>If, and ONLY if, you specialize in a type of effect supported by your schools. If you're looking to generalize, the school bonuses only help one or two of your powers at best, and that's not going to help you as much as, say, Staff of Defense, which is always on. Or Tome of Readiness, which is versatile as hell.</p><p></p><p>As well, mage schools have no feat support, whereas wizard implement mastery does. </p><p></p><p>And even in some specialized cases it's not so easy. Mage illusionists are better debuffers, but orb illusionists get their effects to hit something more often. Is getting brutal on your evocation spell more DPR than being able to make a miss a hit? </p><p></p><p>The comparison is not as simple as you make it out to be.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5624010, member: 71571"] Unless you're not specialized. The upside of schools is that their effects are focused. The downside of schools is that their effects are focused. If your controller philosophy is 'Push all the things' then mage is superier. If your controller philosophy is 'Grab-bag of effects' then arcanist is superior. If you're not specializing in pushes and forcing attacks, then does bonuses to pushing and forced attacks actually matter? No. But that extra defense DOES. Int/Wis isn't exactly hard to come by. And for defensive players, neither's Int/Con. And last I checked, the absense of Int/Wis hasn't exactly made orbizard less mighty since the game was released. That's an unfair comparison. Comparing the mage to one build of wizard is deceiving. Both the mage and the arcanist have the same requirement for attributes. But an invoker and a staff wizard are equally as beholden to constitution. If you're going for (you suck, save ends) abilities, there's Sleep, Deep Slumber, Legion's Hold right there off the top of my head, which is three encounters reduced to nothing by the Orbizard builds. Those are the enchanter dailies, which enchantment specialization does absolutely nothing for. Do they force movement? No. Do they force an attack? No. School bonuses are doing absolutely positively NOTHING here. Orb does something. If, and ONLY if, you specialize in a type of effect supported by your schools. If you're looking to generalize, the school bonuses only help one or two of your powers at best, and that's not going to help you as much as, say, Staff of Defense, which is always on. Or Tome of Readiness, which is versatile as hell. As well, mage schools have no feat support, whereas wizard implement mastery does. And even in some specialized cases it's not so easy. Mage illusionists are better debuffers, but orb illusionists get their effects to hit something more often. Is getting brutal on your evocation spell more DPR than being able to make a miss a hit? The comparison is not as simple as you make it out to be. [/QUOTE]
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