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<blockquote data-quote="Kzach" data-source="post: 5624047" data-attributes="member: 56189"><p>You're focusing a lot on the enchanter. There are several other schools... not only that, but the mage gets the benefit of several school bonuses, not just one.</p><p></p><p></p><p>Erm, I just said it is... how many races have an int/wis stat bonus? I can only think of two off the top of my head.</p><p></p><p></p><p>Deceiving? Whom am I deceiving? Orbizard is really the only effective wizard build. You can have blasters, sure, but there are better blaster classes out there.</p><p></p><p></p><p>Ok, well, like I said, it's been a long time since I've actually looked into it all so it seems they've gotten a bit more effectiveness. I don't actually see that as a good thing given that, even after the nerf, stunlocking still exists and is retarded.</p><p></p><p></p><p>Again, the mage gets the benefit of several school bonuses, not just one. And again, I suspect that all schools are eventually going to be represented on all spells, giving the mage player a much greater variety of choice with spells that are affected by their school bonuses.</p><p></p><p>And, again, the mage not only gets to swap out their encounter powers, but they eventually can put EVERY spell in their spellbooks. Forget every other class feature, that alone puts the mage way over the wizard in terms of versatility, and in this game versatility = power.</p><p></p><p></p><p>We both know they will eventually have feat support. It's just a matter of time.</p><p></p><p></p><p>Nor is it as complex as you make it out to be.</p><p></p><p></p><p>I'll happily forgo a benefit that sees little to no use in any game I've ever run or played in, for even the weakest benefit of the mage.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5624047, member: 56189"] You're focusing a lot on the enchanter. There are several other schools... not only that, but the mage gets the benefit of several school bonuses, not just one. Erm, I just said it is... how many races have an int/wis stat bonus? I can only think of two off the top of my head. Deceiving? Whom am I deceiving? Orbizard is really the only effective wizard build. You can have blasters, sure, but there are better blaster classes out there. Ok, well, like I said, it's been a long time since I've actually looked into it all so it seems they've gotten a bit more effectiveness. I don't actually see that as a good thing given that, even after the nerf, stunlocking still exists and is retarded. Again, the mage gets the benefit of several school bonuses, not just one. And again, I suspect that all schools are eventually going to be represented on all spells, giving the mage player a much greater variety of choice with spells that are affected by their school bonuses. And, again, the mage not only gets to swap out their encounter powers, but they eventually can put EVERY spell in their spellbooks. Forget every other class feature, that alone puts the mage way over the wizard in terms of versatility, and in this game versatility = power. We both know they will eventually have feat support. It's just a matter of time. Nor is it as complex as you make it out to be. I'll happily forgo a benefit that sees little to no use in any game I've ever run or played in, for even the weakest benefit of the mage. [/QUOTE]
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