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<blockquote data-quote="Peraion Graufalke" data-source="post: 5624119" data-attributes="member: 81950"><p>Seeing that they nerfed several spells this way, I don't like this at all. The way I see it, this has been done to protect minions, but it reduces the wizard's damage output, which could lead to (more) combat grind. I'm going to ignore this change for my games.</p><p></p><p>Also, why didn't they just state that in general, walls and zones only deal damage once per round (or per turn, if you prefer) to a creature? That eliminates the ping-pong of death issue without having to <s>nerf</s> update multiple spells.</p><p></p><p>Scorching Burst got no improvement at all. Why not give it a minor control or debuff effect so it's not strictly worse than Freezing Burst? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Fire Burst didn't get half damage on a miss. There are other evocation spells that lack this, but at least they have got ongoing damage. Am I missing something here?</p><p></p><p>The Blood Mage got nerfed again? Oh dear. Destructive Salutation could have kept a stunned UENT plus the ongoing damage effect on a hit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Peraion Graufalke, post: 5624119, member: 81950"] Seeing that they nerfed several spells this way, I don't like this at all. The way I see it, this has been done to protect minions, but it reduces the wizard's damage output, which could lead to (more) combat grind. I'm going to ignore this change for my games. Also, why didn't they just state that in general, walls and zones only deal damage once per round (or per turn, if you prefer) to a creature? That eliminates the ping-pong of death issue without having to [s]nerf[/s] update multiple spells. Scorching Burst got no improvement at all. Why not give it a minor control or debuff effect so it's not strictly worse than Freezing Burst? :confused: Fire Burst didn't get half damage on a miss. There are other evocation spells that lack this, but at least they have got ongoing damage. Am I missing something here? The Blood Mage got nerfed again? Oh dear. Destructive Salutation could have kept a stunned UENT plus the ongoing damage effect on a hit. :( [/QUOTE]
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