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<blockquote data-quote="Oldtimer" data-source="post: 5625052" data-attributes="member: 10503"><p>This is the same discussion I had last year in my original thread. I still don't understand it.</p><p></p><p>Maybe we just have a different definition of control. I don't consider damage to be control. Sure, a dead monster is very controlled, but control for me is managing how it spends its time before it dies.</p><p></p><p>Start-of-turn damage first wounds the monster and then presents a very weak threat. There is very little the monster can do to mitigate that threat. You say that the wizard might not have a move action to use on his turn - but that is not something the monster can control. How the monster spends his turn does not affect future damage to any great extent.</p><p></p><p>End-of-turn damage, on the other hand, presents a very clear choice for the monster - leave or take damage. There is nothing vague about that choice.</p><p></p><p>So I really don't understand your reasoning that start-of-turn damage gives more control to the wizard. End-of-turn damage doesn't give the monster control. It gives the monster a choice. It's not forced movement, but it's encouraged movement. With start-of-turn damage there is very little encouragement to move. It's just damage.</p></blockquote><p></p>
[QUOTE="Oldtimer, post: 5625052, member: 10503"] This is the same discussion I had last year in my original thread. I still don't understand it. Maybe we just have a different definition of control. I don't consider damage to be control. Sure, a dead monster is very controlled, but control for me is managing how it spends its time before it dies. Start-of-turn damage first wounds the monster and then presents a very weak threat. There is very little the monster can do to mitigate that threat. You say that the wizard might not have a move action to use on his turn - but that is not something the monster can control. How the monster spends his turn does not affect future damage to any great extent. End-of-turn damage, on the other hand, presents a very clear choice for the monster - leave or take damage. There is nothing vague about that choice. So I really don't understand your reasoning that start-of-turn damage gives more control to the wizard. End-of-turn damage doesn't give the monster control. It gives the monster a choice. It's not forced movement, but it's encouraged movement. With start-of-turn damage there is very little encouragement to move. It's just damage. [/QUOTE]
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