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<blockquote data-quote="AbdulAlhazred" data-source="post: 5625724" data-attributes="member: 82106"><p>You guys have it backwards. BOT damage from FS is neigh unavoidable. I've DMed 4e for its full run and run plenty of games. In no case have I yet seen the monsters avoid FS except a couple situations where the spell really shouldn't have been used. So my logic as a DM when that spell comes out is "Oh well, I'm taking the damage, so I'll just go crazy, pick up a few OAs or whatever and banzai charge." Best thing I can do in fact is get right in with the PCs where maybe the sphere won't dare follow. It is all my choice though, there's no control, no hard choice at all. Just go about your business and take your licks.</p><p></p><p>With EOT damage I'm likely to ACTUALLY think about moving. Unless that thought enters my head there's no control involved, just damage.</p><p></p><p>What you're really saying is "it was stronger before, so the PCs will suffer for it being weaker now." This may be true, but that's totally independent of whether it is control or not. Also, damage/death is not control. To say that it is is silly. You can argue it is BETTER than control, but that itself is not clear. If I as a controller reshape the battlefield such that my side wins and wins more easily than some striker that might theoretically be in my place then obviously my control was superior. This IME is often the case. Time and time again I've seen wizards drive the enemy out of an otherwise unassailable position, delay the arrival of a monster in an effective combat position by multiple rounds, etc. Not to even mention things like just tossing a BBEG off a bridge into a bottomless pit with Spectral Ram (yeah, flying BBEG, so what, it was knocked prone...). It may SEEM like damage is the best thing there is in the whole world, but quite often you'd just rather force the enemy to be HERE instead of THERE.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5625724, member: 82106"] You guys have it backwards. BOT damage from FS is neigh unavoidable. I've DMed 4e for its full run and run plenty of games. In no case have I yet seen the monsters avoid FS except a couple situations where the spell really shouldn't have been used. So my logic as a DM when that spell comes out is "Oh well, I'm taking the damage, so I'll just go crazy, pick up a few OAs or whatever and banzai charge." Best thing I can do in fact is get right in with the PCs where maybe the sphere won't dare follow. It is all my choice though, there's no control, no hard choice at all. Just go about your business and take your licks. With EOT damage I'm likely to ACTUALLY think about moving. Unless that thought enters my head there's no control involved, just damage. What you're really saying is "it was stronger before, so the PCs will suffer for it being weaker now." This may be true, but that's totally independent of whether it is control or not. Also, damage/death is not control. To say that it is is silly. You can argue it is BETTER than control, but that itself is not clear. If I as a controller reshape the battlefield such that my side wins and wins more easily than some striker that might theoretically be in my place then obviously my control was superior. This IME is often the case. Time and time again I've seen wizards drive the enemy out of an otherwise unassailable position, delay the arrival of a monster in an effective combat position by multiple rounds, etc. Not to even mention things like just tossing a BBEG off a bridge into a bottomless pit with Spectral Ram (yeah, flying BBEG, so what, it was knocked prone...). It may SEEM like damage is the best thing there is in the whole world, but quite often you'd just rather force the enemy to be HERE instead of THERE. [/QUOTE]
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