Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 5626039" data-attributes="member: 63763"><p>True.</p><p> </p><p>However, unless you can kill a goblin THIS TURN, a wizard that puts an enemy out of the fight for turn is better than a wizard that helps to make a monster dead a couple turns from now.</p><p> </p><p>The roles are important. Strikers try to eliminate monsters fast. If they can get 1 monster out of the fight on the first turn, that's 1 less monster to fight the whole battle. </p><p> </p><p>The defender/controller try to make some monsters useless (in some cases). If you can make 1 or 2 monsters useless for a couple of turns, while the party kills off 1 or 2 of the other monsters, a 5 on 5 fight becoes more of a 3 on 5 for the whole battle.</p><p> </p><p>The leader is mostly a force multiplier, giving the rest of the party extra actions or more effectiveness.</p><p> </p><p>You do ultimately want to kill everything.</p><p> </p><p>However, how many people have done a 'wave' encounter? Where you fight say half the baddies, and about 3 rounds in, the other half show up. Generally speaking, unless you are wasteful with encounter/dailies, it's much easier than a full encounter. The 'defenderih' controller powers can make that happen. Unless you are putting a control effect on a creature you could have killed, it's not a waste. As long as someone kills the monster before it gets a turn, it doesn't matter if the monster was killed by the first PC to act or the last. So, there ARE some situations where pure damage is better than control effects, but rarely is the controller the only person that can finish the job.</p><p> </p><p>The flaming sphere example ... the damage is 1d4+Int mod. Even with all the extra bonuses you get, a monster still has to be VERY near death for that to kill them. So you are talking about an extremely small corner case. The original version was more like ongoing damage than a 'do what I want you to in order to avoid taking damage' effect. The latter is a control effect, the former is a striker effect if anything. The goal of the errata isn't to make the power better, but to have it fit the role better, which is does. </p><p> </p><p>Damage that you can control is 'better' than damage the enemy can decide to avoid, especially in the case of say, the Avenger's censures (since as a striker, you rather be a striker than a controller). BUT, damage the enemy can't avoid isn't going to cause the enemy to change it's actions, and thus, it isn't control. Yes, the 'last' turn, it's better to kill the enemy than to control it's actions. But for every other turn ... is making the enemy die in 4 more turns vs. 3 more turns better than making the enemy do nothing for a couple turns?</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5626039, member: 63763"] True. However, unless you can kill a goblin THIS TURN, a wizard that puts an enemy out of the fight for turn is better than a wizard that helps to make a monster dead a couple turns from now. The roles are important. Strikers try to eliminate monsters fast. If they can get 1 monster out of the fight on the first turn, that's 1 less monster to fight the whole battle. The defender/controller try to make some monsters useless (in some cases). If you can make 1 or 2 monsters useless for a couple of turns, while the party kills off 1 or 2 of the other monsters, a 5 on 5 fight becoes more of a 3 on 5 for the whole battle. The leader is mostly a force multiplier, giving the rest of the party extra actions or more effectiveness. You do ultimately want to kill everything. However, how many people have done a 'wave' encounter? Where you fight say half the baddies, and about 3 rounds in, the other half show up. Generally speaking, unless you are wasteful with encounter/dailies, it's much easier than a full encounter. The 'defenderih' controller powers can make that happen. Unless you are putting a control effect on a creature you could have killed, it's not a waste. As long as someone kills the monster before it gets a turn, it doesn't matter if the monster was killed by the first PC to act or the last. So, there ARE some situations where pure damage is better than control effects, but rarely is the controller the only person that can finish the job. The flaming sphere example ... the damage is 1d4+Int mod. Even with all the extra bonuses you get, a monster still has to be VERY near death for that to kill them. So you are talking about an extremely small corner case. The original version was more like ongoing damage than a 'do what I want you to in order to avoid taking damage' effect. The latter is a control effect, the former is a striker effect if anything. The goal of the errata isn't to make the power better, but to have it fit the role better, which is does. Damage that you can control is 'better' than damage the enemy can decide to avoid, especially in the case of say, the Avenger's censures (since as a striker, you rather be a striker than a controller). BUT, damage the enemy can't avoid isn't going to cause the enemy to change it's actions, and thus, it isn't control. Yes, the 'last' turn, it's better to kill the enemy than to control it's actions. But for every other turn ... is making the enemy die in 4 more turns vs. 3 more turns better than making the enemy do nothing for a couple turns? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
Top