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<blockquote data-quote="Gortle" data-source="post: 5631759" data-attributes="member: 88663"><p>I'd argue that the blank slate battle field is much more common than a battle field with a choke point. Sure regularly the game is played in a confined space but </p><p>1) more often than not the terrain that is there can be easily avoided by one side or the other. The inititive roll can do it half the time.</p><p>2) many parties are melee heavy and want to get every PC involved. Having one defender hold a point while one ranged controller pings the enemy is very slow and boring for the rest of the PCs. The players will simply refuse to play that way.</p><p></p><p>The the other key wizard characteristic apart from controller is Area Of Effect spells. Any number of the area at will spells will be awesome if the goblins are packing into a corridor. The goblins won't keep doing it against a wizard. Evaluating Flaming Sphere in this situation is moot.</p><p></p><p></p><p></p><p></p><p>Not true the old Flaming Sphere forces them to move apart - which they should do anyway against a wizard. You are tripping over your own logic here. You are assuming that the old flaming sphere always gets to do it's damage. Sometimes that is true for a single monster but regularly it is not, simply spread out the monsters, make use of walls, spread around the PCs (it's not party friendly), force the PCs to move quickly, stun the wizard etc.</p><p></p><p></p><p></p><p></p><p>Agreed, especially important for some of the other zones that were more marginal in the first place.</p><p></p><p></p><p></p><p></p><p></p><p>Yep, some monsters can just soak up the damage. There are better things to do at higher levels.</p></blockquote><p></p>
[QUOTE="Gortle, post: 5631759, member: 88663"] I'd argue that the blank slate battle field is much more common than a battle field with a choke point. Sure regularly the game is played in a confined space but 1) more often than not the terrain that is there can be easily avoided by one side or the other. The inititive roll can do it half the time. 2) many parties are melee heavy and want to get every PC involved. Having one defender hold a point while one ranged controller pings the enemy is very slow and boring for the rest of the PCs. The players will simply refuse to play that way. The the other key wizard characteristic apart from controller is Area Of Effect spells. Any number of the area at will spells will be awesome if the goblins are packing into a corridor. The goblins won't keep doing it against a wizard. Evaluating Flaming Sphere in this situation is moot. Not true the old Flaming Sphere forces them to move apart - which they should do anyway against a wizard. You are tripping over your own logic here. You are assuming that the old flaming sphere always gets to do it's damage. Sometimes that is true for a single monster but regularly it is not, simply spread out the monsters, make use of walls, spread around the PCs (it's not party friendly), force the PCs to move quickly, stun the wizard etc. Agreed, especially important for some of the other zones that were more marginal in the first place. Yep, some monsters can just soak up the damage. There are better things to do at higher levels. [/QUOTE]
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