Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gortle" data-source="post: 5631776" data-attributes="member: 88663"><p>I appreciate your points. Most of what you are saying has reasonable sense to it, but I'm going to disagree. </p><p></p><p>Punting the monster into the wizards zone with pushes and slides is a fun part of 4th ed. If the damage is end of turn there is little damage value in that tactic anymore. There goes your teamwork. </p><p></p><p>Strikers all have excellent movement powers they don't need the controller to help with their placement, just a sticky defender.</p><p></p><p>The damage from movable zones is far from automatic. You are wrong to assume otherwise. See above post. </p><p></p><p>Forcing monsters to move is rarely worth a standard action for a PC. </p><p></p><p>If the position is that key then the monsters will soak up the damage. Many of them have the hitpoints. Crank it up a notch if you want the damage to make them move. Add in 5 ongoing fire damage.</p><p></p><p></p><p>Blaster is a valid build for a wizard, pure controllers won't take many of these damaging zones anyway. Many PCs don't still strictly to their role. Leave them alone and let the blasters have their fun. Don't take away there fun for the sake of controller purity. Don't water down spells that aren't a problem. </p><p></p><p>Compensate if you have to weaken powers. </p><p></p><p>More generally making zones spells once per round and at the start of the turn would be a much simpler fix than erratering each one. It would make game play faster too.</p></blockquote><p></p>
[QUOTE="Gortle, post: 5631776, member: 88663"] I appreciate your points. Most of what you are saying has reasonable sense to it, but I'm going to disagree. Punting the monster into the wizards zone with pushes and slides is a fun part of 4th ed. If the damage is end of turn there is little damage value in that tactic anymore. There goes your teamwork. Strikers all have excellent movement powers they don't need the controller to help with their placement, just a sticky defender. The damage from movable zones is far from automatic. You are wrong to assume otherwise. See above post. Forcing monsters to move is rarely worth a standard action for a PC. If the position is that key then the monsters will soak up the damage. Many of them have the hitpoints. Crank it up a notch if you want the damage to make them move. Add in 5 ongoing fire damage. Blaster is a valid build for a wizard, pure controllers won't take many of these damaging zones anyway. Many PCs don't still strictly to their role. Leave them alone and let the blasters have their fun. Don't take away there fun for the sake of controller purity. Don't water down spells that aren't a problem. Compensate if you have to weaken powers. More generally making zones spells once per round and at the start of the turn would be a much simpler fix than erratering each one. It would make game play faster too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
Top