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<blockquote data-quote="Oldtimer" data-source="post: 5632045" data-attributes="member: 10503"><p>Sliding enemies into zones is ONE tactic. Not the ONLY tactic. Agreed, that particular tactic using Flaming Sphere is mostly nullified by the change. Other tactics are strengthened.</p><p></p><p>Also, regarding a movable zone like Flaming Sphere, you are still wrong in what happens after the enemy has taken damage at the start of its turn. It has no decision to make that influences whether it will take more damage.</p><p></p><p>And that's the whole point of this change. Yes, the spell will cause less damage in the long run. Maybe the end-of-turn damage should be upped a bit to compensate (this is a playtest; you can still suggest that to them). But the change trades assured damage against battlefield influence for this spell. A good trade, IMO. I have been playing Flaming Sphere like this for a year. It does work very well at the table, I promise.</p></blockquote><p></p>
[QUOTE="Oldtimer, post: 5632045, member: 10503"] Sliding enemies into zones is ONE tactic. Not the ONLY tactic. Agreed, that particular tactic using Flaming Sphere is mostly nullified by the change. Other tactics are strengthened. Also, regarding a movable zone like Flaming Sphere, you are still wrong in what happens after the enemy has taken damage at the start of its turn. It has no decision to make that influences whether it will take more damage. And that's the whole point of this change. Yes, the spell will cause less damage in the long run. Maybe the end-of-turn damage should be upped a bit to compensate (this is a playtest; you can still suggest that to them). But the change trades assured damage against battlefield influence for this spell. A good trade, IMO. I have been playing Flaming Sphere like this for a year. It does work very well at the table, I promise. [/QUOTE]
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