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<blockquote data-quote="FireLance" data-source="post: 5633182" data-attributes="member: 3424"><p>Frankly, a single enemy and a static battlefield is usually a worst case scenario for start of turn damage. If the wizard or his allies have powers that can push, pull, or slide enemies and make them bunch up together, start of turn can be much more effective. As I mentioned, you might as well be dealing the extra damage at the end of the wizard's turn. </p><p></p><p>As for the wizard "having" to give up a standard action to move the sphere next to an enemy - the fact that it's considered a good use of a standard action is not helping the case that the original spell is balanced.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5633182, member: 3424"] Frankly, a single enemy and a static battlefield is usually a worst case scenario for start of turn damage. If the wizard or his allies have powers that can push, pull, or slide enemies and make them bunch up together, start of turn can be much more effective. As I mentioned, you might as well be dealing the extra damage at the end of the wizard's turn. As for the wizard "having" to give up a standard action to move the sphere next to an enemy - the fact that it's considered a good use of a standard action is not helping the case that the original spell is balanced. [/QUOTE]
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