Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrGrenadine" data-source="post: 5635719" data-attributes="member: 62619"><p>I just started playing a wizard (9th lvl) in my weekly 4e game, so I'm really interested in this conversation, but I'm having trouble wrapping my head around the benefits of EoT, especially in terms of whether or not the enemies will move.</p><p></p><p>Maybe a hypothetical will help me:</p><p></p><p>Say there are 2 enemies 8 squares north of a wizard (arcanist) with an empty square between them. Init is Wizard, then enemies, and on her turn, the wizard drops a FS right in the empty square between the monsters. (Assume that there are other allies and enemies on the battlefield, but these three foes are engaged for the next few rounds.)</p><p></p><p>[sblock="With SoT damage:"]</p><p>One of the targets will take initial damage. The wizard's turn ends.</p><p></p><p>Enemy A takes damage on his turn, then can attack. It seems plausible that the enemy will move toward the wizard to both avoid taking more damage at the start of his next turn, and to attack the source of the damage. So, enemy A moves 6 squares toward the wizard, angling slightly to come up on the wizard's left side.</p><p></p><p>Enemy B takes damage on his turn, sees what A is doing, and runs 8 squares toward the wizard's right side to try to flank her.</p><p></p><p>Wizard's turn. She sustains minor, then moves the FS south 6 squares adjacent to the only enemy she can reach: enemy A. Now the Wizard has a Standard left, if I'm correct, so she can move away from the approaching enemies, attack enemy A with the FS, or use any of her available powers. Lets say she attacks B, and hits, but B is still up.</p><p></p><p>Enemy A takes damage, then moves to flank the Wizard and attacks.</p><p></p><p>Enemy B melee attacks as well.</p><p></p><p>On the Wizard's next turn, she sustains minor, and can move the FS closer to herself. She can still only affect one of the monsters, however, so she moves it adjacent to B, since it seems more heavily wounded.</p><p></p><p>Enemy A melee attacks.</p><p></p><p>Enemy B takes damage, which kills it.</p><p></p><p>And then the battle continues...[/sblock]</p><p></p><p></p><p>[sblock="With EoT damage:"]</p><p>One of the targets will take initial damage. The wizard's turn ends.</p><p></p><p>Enemy A takes NO damage on his turn. It seems plausible that the enemy will move toward the wizard to both avoid taking ANY damage at the end of his turn, and to attack the source of the damage. So, enemy A moves 6 squares toward the wizard, angling slightly to come up on the wizard's left side.</p><p></p><p>Enemy B takes NO damage on his turn, sees what A is doing, and runs 8 squares toward the wizard's right side to try to flank her.</p><p></p><p>Wizard's turn. She sustains minor, then moves the FS south 6 squares adjacent to the only enemy she can reach: enemy A. Now the Wizard has a Standard left, if I'm correct, so she can move away from the approaching enemies, attack enemy A with the FS, or use any of her available powers. Lets say she attacks B, and hits, but B is still up.</p><p></p><p>Enemy A takes NO damage, then moves to flank the Wizard and attacks.</p><p></p><p>Enemy B melee attacks as well.</p><p></p><p>On the Wizard's next turn, she sustains minor, and can move the FS closer to herself. She can still only affect one of the monsters, however, so she moves it adjacent to B.</p><p></p><p>Enemy A melee attacks.</p><p></p><p>Enemy B shifts, takes NO damage, and attacks the wizard.</p><p></p><p>And then the battle continues...[/sblock]</p><p></p><p></p><p></p><p>Now, it seems to me that all things being equal, both SoT and EoT cause the targets to move to avoid the damage. What I can't see, though, is how the EoT damage will EVER actually come into play if the enemies keep shifting away from it before attacking.</p><p></p><p>Now, this is a very specific case. Terrain, choke points, other allies nearby to defend against or damage the enemies, ranged attacks, added enemies--all of these things will significantly change the tactics of every creature in the battle.</p><p></p><p>But I can't (yet) see how EoT is better at controlling, or more effective on the battlefield.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 5635719, member: 62619"] I just started playing a wizard (9th lvl) in my weekly 4e game, so I'm really interested in this conversation, but I'm having trouble wrapping my head around the benefits of EoT, especially in terms of whether or not the enemies will move. Maybe a hypothetical will help me: Say there are 2 enemies 8 squares north of a wizard (arcanist) with an empty square between them. Init is Wizard, then enemies, and on her turn, the wizard drops a FS right in the empty square between the monsters. (Assume that there are other allies and enemies on the battlefield, but these three foes are engaged for the next few rounds.) [sblock="With SoT damage:"] One of the targets will take initial damage. The wizard's turn ends. Enemy A takes damage on his turn, then can attack. It seems plausible that the enemy will move toward the wizard to both avoid taking more damage at the start of his next turn, and to attack the source of the damage. So, enemy A moves 6 squares toward the wizard, angling slightly to come up on the wizard's left side. Enemy B takes damage on his turn, sees what A is doing, and runs 8 squares toward the wizard's right side to try to flank her. Wizard's turn. She sustains minor, then moves the FS south 6 squares adjacent to the only enemy she can reach: enemy A. Now the Wizard has a Standard left, if I'm correct, so she can move away from the approaching enemies, attack enemy A with the FS, or use any of her available powers. Lets say she attacks B, and hits, but B is still up. Enemy A takes damage, then moves to flank the Wizard and attacks. Enemy B melee attacks as well. On the Wizard's next turn, she sustains minor, and can move the FS closer to herself. She can still only affect one of the monsters, however, so she moves it adjacent to B, since it seems more heavily wounded. Enemy A melee attacks. Enemy B takes damage, which kills it. And then the battle continues...[/sblock] [sblock="With EoT damage:"] One of the targets will take initial damage. The wizard's turn ends. Enemy A takes NO damage on his turn. It seems plausible that the enemy will move toward the wizard to both avoid taking ANY damage at the end of his turn, and to attack the source of the damage. So, enemy A moves 6 squares toward the wizard, angling slightly to come up on the wizard's left side. Enemy B takes NO damage on his turn, sees what A is doing, and runs 8 squares toward the wizard's right side to try to flank her. Wizard's turn. She sustains minor, then moves the FS south 6 squares adjacent to the only enemy she can reach: enemy A. Now the Wizard has a Standard left, if I'm correct, so she can move away from the approaching enemies, attack enemy A with the FS, or use any of her available powers. Lets say she attacks B, and hits, but B is still up. Enemy A takes NO damage, then moves to flank the Wizard and attacks. Enemy B melee attacks as well. On the Wizard's next turn, she sustains minor, and can move the FS closer to herself. She can still only affect one of the monsters, however, so she moves it adjacent to B. Enemy A melee attacks. Enemy B shifts, takes NO damage, and attacks the wizard. And then the battle continues...[/sblock] Now, it seems to me that all things being equal, both SoT and EoT cause the targets to move to avoid the damage. What I can't see, though, is how the EoT damage will EVER actually come into play if the enemies keep shifting away from it before attacking. Now, this is a very specific case. Terrain, choke points, other allies nearby to defend against or damage the enemies, ranged attacks, added enemies--all of these things will significantly change the tactics of every creature in the battle. But I can't (yet) see how EoT is better at controlling, or more effective on the battlefield. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
Top