Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5635839" data-attributes="member: 82106"><p>Yeah, with EOT in MrGrenadine's situation what you'd want to do is drop the FS in a spot that is in the direct line between the orcs and the wizard. In other words a spot where they would LIKE to end their turn. Another tactic there might be to ready an action to use the FS attack, though that generally won't be necessary. I guess a cunning player could ready a move action to move the sphere up to an orc too, lol. </p><p></p><p>The upshot is that you're denying the enemy an area to move into vs denying them the ability to stay in an area they are already leaving. In the SOT example there is zero control, the orcs do exactly what they already wanted to do. In the EOT example there IS control, the wizard is just not understanding how to use it. He CAN stop the enemy from ending its turn in spots he wants them to avoid.</p><p></p><p>Note that this is the extreme case of FS, BUT it actually is a perfect illustration SOT = all damage, no control. EOT = all control, no damage. Reality will be more grey, but it reveals the nature of the difference perfectly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5635839, member: 82106"] Yeah, with EOT in MrGrenadine's situation what you'd want to do is drop the FS in a spot that is in the direct line between the orcs and the wizard. In other words a spot where they would LIKE to end their turn. Another tactic there might be to ready an action to use the FS attack, though that generally won't be necessary. I guess a cunning player could ready a move action to move the sphere up to an orc too, lol. The upshot is that you're denying the enemy an area to move into vs denying them the ability to stay in an area they are already leaving. In the SOT example there is zero control, the orcs do exactly what they already wanted to do. In the EOT example there IS control, the wizard is just not understanding how to use it. He CAN stop the enemy from ending its turn in spots he wants them to avoid. Note that this is the extreme case of FS, BUT it actually is a perfect illustration SOT = all damage, no control. EOT = all control, no damage. Reality will be more grey, but it reveals the nature of the difference perfectly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcanist playtest
Top