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<blockquote data-quote="Kinneus" data-source="post: 5635891" data-attributes="member: 48215"><p>It's worth noting that just because Flaming Sphere was the Daily 1 of choice at your table doesn't mean that's true at other tables. Other big contenders include Sleep, Arcane Whirlwind, Horrid Whispers, Phantom Chasm and Fountain of Flame. All of those could give Flaming Sphere a run for their money, even before this change. I know of players and groups that consider Flaming Sphere strictly inferior to some of these choices.</p><p> </p><p>The perception that Flaming Sphere was the be all and end all of Wizard level 1 Dailies is honestly something I've only heard repeated in this thread. It's not dogma for the 4e community at large. I'm willing to grant that it was probably big dog for Level 1 Wizard Dailies in the original print of the Player's Handbook <em>if</em> you weren't at all interested in optimizing for Sleep. But that's an awful lot of qualifiers.</p><p> </p><p>That said, I'm willing to accept end-of-turn damage for Flaming Sphere. I'm simply of the opinion that it needs something more (<em>anything</em> more) to keep it a contender. Your solution of making it a close burst 1, Raikun, is actually a pretty decent one.</p><p> </p><p>Edited to add: in the example of the orcs, I was specifically thinking of 3 (statistically) identical orcs, which would roll initiative as one entity and would have the same initiative count.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5635891, member: 48215"] It's worth noting that just because Flaming Sphere was the Daily 1 of choice at your table doesn't mean that's true at other tables. Other big contenders include Sleep, Arcane Whirlwind, Horrid Whispers, Phantom Chasm and Fountain of Flame. All of those could give Flaming Sphere a run for their money, even before this change. I know of players and groups that consider Flaming Sphere strictly inferior to some of these choices. The perception that Flaming Sphere was the be all and end all of Wizard level 1 Dailies is honestly something I've only heard repeated in this thread. It's not dogma for the 4e community at large. I'm willing to grant that it was probably big dog for Level 1 Wizard Dailies in the original print of the Player's Handbook [I]if[/I] you weren't at all interested in optimizing for Sleep. But that's an awful lot of qualifiers. That said, I'm willing to accept end-of-turn damage for Flaming Sphere. I'm simply of the opinion that it needs something more ([I]anything[/I] more) to keep it a contender. Your solution of making it a close burst 1, Raikun, is actually a pretty decent one. Edited to add: in the example of the orcs, I was specifically thinking of 3 (statistically) identical orcs, which would roll initiative as one entity and would have the same initiative count. [/QUOTE]
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