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<blockquote data-quote="keterys" data-source="post: 5636727" data-attributes="member: 43019"><p>Is that more than like 40 powers? Most classes don't have more than a few of those.</p><p></p><p>*searches Compendium for zone, start(s), damage... and gets 105 powers* Looking closer, about half of them aren't actually even problematic (they trigger on the start of the PCs' next turn, or give a bonus to damage rolls, or deal damage, but create a zone that slows, that kinda thing)... so about 52 powers, many of which were already hit in the warlock and wizard playtest rollups. </p><p></p><p>And people playing Essentials only, of course, already made that change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 5636727, member: 43019"] Is that more than like 40 powers? Most classes don't have more than a few of those. *searches Compendium for zone, start(s), damage... and gets 105 powers* Looking closer, about half of them aren't actually even problematic (they trigger on the start of the PCs' next turn, or give a bonus to damage rolls, or deal damage, but create a zone that slows, that kinda thing)... so about 52 powers, many of which were already hit in the warlock and wizard playtest rollups. And people playing Essentials only, of course, already made that change :) [/QUOTE]
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