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<blockquote data-quote="Kinneus" data-source="post: 5636874" data-attributes="member: 48215"><p>This is very true, but I think along the same vein people should remember that just because there was a problem for you and your group, that does not mean it was a problem for <em>every other group in existence</em> or even a problem for a majority of groups. As I said before, I really haven't heard the argument that Flaming Sphere is overpowered anywhere else except for this thread.</p><p> </p><p>You want to change Flaming Sphere to EoT? Fine. That's a perfectly viable choice. But the power, as it is written now, is simply not viable. Seriously, compare it to Sleep. Forget whatever your personal feelings or past history with the power is, and compare it to Arcane Whirlwind (why create soft control by encouraging an enemy to move when you can get hard control with a slide?) Consider it being used against monsters that have movement baked into their attacks, or monsters that have minor or out-of-turn moves (things that are not especially rare, even at level 1. See kobolds and goblins).</p><p> </p><p>I also disagree with the premise that Flaming Sphere doing a lot of auto-damage is some sort of grevious violation of the Controller contract. Lots and lots of classes have lots and lots of powers that allow them to act "out of their role," at least temporarily. Strikers are Strikers because they do big damage <em>consistently</em>. This doesn't mean that other classes should be barred from doing big damage, period. Otherwise, why is the Fighter's (a Defender's) very Striker-like Rain of Steel intact?</p><p> </p><p>My point is, changing this power didn't "bring it in line" with other powers. All it does is ensure that for those groups that "always' saw FS being used will now "always' see Sleep being used.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5636874, member: 48215"] This is very true, but I think along the same vein people should remember that just because there was a problem for you and your group, that does not mean it was a problem for [I]every other group in existence[/I] or even a problem for a majority of groups. As I said before, I really haven't heard the argument that Flaming Sphere is overpowered anywhere else except for this thread. You want to change Flaming Sphere to EoT? Fine. That's a perfectly viable choice. But the power, as it is written now, is simply not viable. Seriously, compare it to Sleep. Forget whatever your personal feelings or past history with the power is, and compare it to Arcane Whirlwind (why create soft control by encouraging an enemy to move when you can get hard control with a slide?) Consider it being used against monsters that have movement baked into their attacks, or monsters that have minor or out-of-turn moves (things that are not especially rare, even at level 1. See kobolds and goblins). I also disagree with the premise that Flaming Sphere doing a lot of auto-damage is some sort of grevious violation of the Controller contract. Lots and lots of classes have lots and lots of powers that allow them to act "out of their role," at least temporarily. Strikers are Strikers because they do big damage [I]consistently[/I]. This doesn't mean that other classes should be barred from doing big damage, period. Otherwise, why is the Fighter's (a Defender's) very Striker-like Rain of Steel intact? My point is, changing this power didn't "bring it in line" with other powers. All it does is ensure that for those groups that "always' saw FS being used will now "always' see Sleep being used. [/QUOTE]
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