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<blockquote data-quote="keterys" data-source="post: 5636945" data-attributes="member: 43019"><p>It's more of a philosophical change, than anything. For example - should you be able to kill minions without any roll whatsoever? One might argue yes, another no, while a 3rd says "Depends on the resource expenditure"</p><p></p><p>The 3rd, for example, might agree that killing all minions in an encounter with a vicious rod (possibly as a free action using an off-hand rod of corruption) was bad, and approved of that change to the game.</p><p></p><p>Was it okay for Firestorm to do so, blanketing an entire encounter in enemies only start of turn damage? Some would argue it's a daily, so sure... but others would disagree.</p><p></p><p>How about Pure Glow, an encounter power, that can do the same thing? Every encounter, all minions die... that's... more troubling.</p><p></p><p>So Flaming Sphere is on the lower end of that scale of a general movement to make damaging enemies require actual effort and/or expenditure. And that general movement is still a good thing, even if Flaming Sphere might need to be addressed to coexist in that new world.</p><p></p><p>For example, what if you changed flaming sphere to not just adacent, but anywhere in 2 squares. What if its attack was a close burst 2 from the conjuration? That'd be an amazing daily, with those increases, even with the end of turn change.</p></blockquote><p></p>
[QUOTE="keterys, post: 5636945, member: 43019"] It's more of a philosophical change, than anything. For example - should you be able to kill minions without any roll whatsoever? One might argue yes, another no, while a 3rd says "Depends on the resource expenditure" The 3rd, for example, might agree that killing all minions in an encounter with a vicious rod (possibly as a free action using an off-hand rod of corruption) was bad, and approved of that change to the game. Was it okay for Firestorm to do so, blanketing an entire encounter in enemies only start of turn damage? Some would argue it's a daily, so sure... but others would disagree. How about Pure Glow, an encounter power, that can do the same thing? Every encounter, all minions die... that's... more troubling. So Flaming Sphere is on the lower end of that scale of a general movement to make damaging enemies require actual effort and/or expenditure. And that general movement is still a good thing, even if Flaming Sphere might need to be addressed to coexist in that new world. For example, what if you changed flaming sphere to not just adacent, but anywhere in 2 squares. What if its attack was a close burst 2 from the conjuration? That'd be an amazing daily, with those increases, even with the end of turn change. [/QUOTE]
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