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<blockquote data-quote="MrMyth" data-source="post: 5637096" data-attributes="member: 61155"><p>Well, I suppose if interested... here are some that popped up in a quick search. The first few from here on Enworld, some others from elsewhere focused on issues with minions, some on the power of the spell in general, etc. </p><p> </p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/250600-toning-down-flaming-sphere.html" target="_blank">Toning Down Flaming Sphere</a> "I have noticed, among a significant portion of the 4E players I know, that Flaming Sphere is seen as the <strong>only</strong> level one daily power for a wizard to take. Based entirely off the supposition that "if one option is reliably taken over any other, then it might be too good" what would you do to Flaming Sphere to make the other dailies more likely choices?"</p><p> </p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/252667-house-ruled-flaming-sphere.html" target="_blank"><span style="color: #800080">House-ruled Flaming Sphere</span></a> "One of my players has an Eladrin Wizard and I feel that Flaming Sphere is a little too powerful. It seems my opinion is shared by many GMs, so modified the text a little to make it a little better."</p><p> </p><p><a href="http://www.enworld.org/forum/4e-discussion/241597-flaming-sphere-again.html" target="_blank"><span style="color: #800080">Flaming Sphere... again</span></a> "Even if you just run flaming sphere without allowing flanking, OA and such like it is still a hugely powerful spell."</p><p> </p><p><a href="http://forum.rpg.net/showthread.php?401320-4e-rules-Flaming-Sphere-seems...-overpoweredish" target="_blank">Flaming Sphere seems... overpoweredish?</a> "God damn do I love flaming sphere. Using it, my wizard was able to work together with a fighter to basically carry an entire counter while the rest of the party was disabled."</p><p> </p><p><a href="http://community.wizards.com/go/thread/view/75882/19739258/Is_Flaming_Sphere_too_good_at_killing_minions" target="_blank">Is Flaming Sphere too good at killing minions?</a> "Personally, when I first read the "and anyone adjacent takes 1d4+IntMod" I immediately did a doudle-take. I still think they're eventually going to nerf this spell somehow. Auto-damage with no save or attack roll is pretty nasty." </p><p> </p><p>Do I think it was the most important issue in need of being fixed in the game? Of course not. But it was pretty commonly known that Flaming Sphere was very strong, and often a bit too much of an 'automatic choice' compared to other options.</p><p> </p><p>Edit: Ninjad! Serves me right for going to lunch. But sounds like no amount of evidence will convince ForeverSlayer that some folks actually felt this was an issue. Which, again... feel free to disagree with others about what needs balancing, but insisting their views don't even exist just seems uncool.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5637096, member: 61155"] Well, I suppose if interested... here are some that popped up in a quick search. The first few from here on Enworld, some others from elsewhere focused on issues with minions, some on the power of the spell in general, etc. [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/250600-toning-down-flaming-sphere.html"]Toning Down Flaming Sphere[/URL] "I have noticed, among a significant portion of the 4E players I know, that Flaming Sphere is seen as the [B]only[/B] level one daily power for a wizard to take. Based entirely off the supposition that "if one option is reliably taken over any other, then it might be too good" what would you do to Flaming Sphere to make the other dailies more likely choices?" [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/252667-house-ruled-flaming-sphere.html"][COLOR=#800080]House-ruled Flaming Sphere[/COLOR][/URL] "One of my players has an Eladrin Wizard and I feel that Flaming Sphere is a little too powerful. It seems my opinion is shared by many GMs, so modified the text a little to make it a little better." [URL="http://www.enworld.org/forum/4e-discussion/241597-flaming-sphere-again.html"][COLOR=#800080]Flaming Sphere... again[/COLOR][/URL] "Even if you just run flaming sphere without allowing flanking, OA and such like it is still a hugely powerful spell." [URL="http://forum.rpg.net/showthread.php?401320-4e-rules-Flaming-Sphere-seems...-overpoweredish"]Flaming Sphere seems... overpoweredish?[/URL] "God damn do I love flaming sphere. Using it, my wizard was able to work together with a fighter to basically carry an entire counter while the rest of the party was disabled." [URL="http://community.wizards.com/go/thread/view/75882/19739258/Is_Flaming_Sphere_too_good_at_killing_minions"]Is Flaming Sphere too good at killing minions?[/URL] "Personally, when I first read the "and anyone adjacent takes 1d4+IntMod" I immediately did a doudle-take. I still think they're eventually going to nerf this spell somehow. Auto-damage with no save or attack roll is pretty nasty." Do I think it was the most important issue in need of being fixed in the game? Of course not. But it was pretty commonly known that Flaming Sphere was very strong, and often a bit too much of an 'automatic choice' compared to other options. Edit: Ninjad! Serves me right for going to lunch. But sounds like no amount of evidence will convince ForeverSlayer that some folks actually felt this was an issue. Which, again... feel free to disagree with others about what needs balancing, but insisting their views don't even exist just seems uncool. [/QUOTE]
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