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<blockquote data-quote="Gortle" data-source="post: 5638447" data-attributes="member: 88663"><p>Yes I agree. The existing Flaming Sphere, Stinking Cloud and Rain of Steel can do a lot of damage - they are all in effect movable zones that do a die + static damage mods.</p><p></p><p>If they need to be rebalanced then go ahead. But don't kill the power.</p><p></p><p>The problem is that the mechanic for Flaming Sphere is very different from these and the other zones that are being errated to end of turn. </p><p></p><p>FS goes from doing a large amount of damage to doing no damage with the zone because it is now 90% avoidable and not combinable with forced movement tactics. Plus the damage of an average at wizard at will. But it is worse in that it has a sustain for a cost of a minor action as well as a standard action cost to use. </p><p></p><p>In compensation it supposedly gains a control effect that will encourage monsters to move away from it. </p><p></p><p>But that control effect is weak because in 80% of situations the monsters moved away from the existing Flaming sphere anyway. Yes I know many of you disagree about that, but it is definitely our local play experience.</p><p></p><p>The supposed value of making monster move away from a key point is narrow - it is much better achieved with existing at wills like Thunderwave, and the at wills of many other classes. At least with those powers the monsters never get the choice to stay.</p><p></p><p>The supposed value of breaking up enemy formations was never a problem for a wizard. Any area of effect spell can do that.</p><p></p><p>IMHO and that of most of the current users of the spell who like to blast with it - it becomes worse than an at will power, has no real value as a daily power, and will never be used again.</p><p></p><p>Weakening and rebalancing a power is fine, players will accept that. But completely neutering a power just makes players angry, it doesn't help the game.</p><p></p><p>A movable damaging zone is a fine concept for a wizard. The changes to flaming sphere means it play more like a summoned fire elemental. Both effects should be in the game.</p></blockquote><p></p>
[QUOTE="Gortle, post: 5638447, member: 88663"] Yes I agree. The existing Flaming Sphere, Stinking Cloud and Rain of Steel can do a lot of damage - they are all in effect movable zones that do a die + static damage mods. If they need to be rebalanced then go ahead. But don't kill the power. The problem is that the mechanic for Flaming Sphere is very different from these and the other zones that are being errated to end of turn. FS goes from doing a large amount of damage to doing no damage with the zone because it is now 90% avoidable and not combinable with forced movement tactics. Plus the damage of an average at wizard at will. But it is worse in that it has a sustain for a cost of a minor action as well as a standard action cost to use. In compensation it supposedly gains a control effect that will encourage monsters to move away from it. But that control effect is weak because in 80% of situations the monsters moved away from the existing Flaming sphere anyway. Yes I know many of you disagree about that, but it is definitely our local play experience. The supposed value of making monster move away from a key point is narrow - it is much better achieved with existing at wills like Thunderwave, and the at wills of many other classes. At least with those powers the monsters never get the choice to stay. The supposed value of breaking up enemy formations was never a problem for a wizard. Any area of effect spell can do that. IMHO and that of most of the current users of the spell who like to blast with it - it becomes worse than an at will power, has no real value as a daily power, and will never be used again. Weakening and rebalancing a power is fine, players will accept that. But completely neutering a power just makes players angry, it doesn't help the game. A movable damaging zone is a fine concept for a wizard. The changes to flaming sphere means it play more like a summoned fire elemental. Both effects should be in the game. [/QUOTE]
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