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Arcanodynamics: What does a high-magic society look like?
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<blockquote data-quote="blargney the second" data-source="post: 1435436" data-attributes="member: 14678"><p>I'm trying to figure out what a high-magic world would be like. Some spells that are essentially free to cast would tend to linger or even to accumulate - they are either permanent or instantaneous effects. Other spells tear those down. The whole thing becomes a bit more complex when you add in spells that cost something, such as permanency and crafting magic items.</p><p></p><p>I just ran through my PHB and noted all the spells with a duration of permanent or instantaneous that affect the environment in some way. (I made a separate list of spells that permanently affect people and creatures, that'll be a subject for another day!)</p><p></p><p>If these spells and effects accumulate, what would this world normally look like?</p><p>-blarg</p><p></p><p>Spells that alter the environment permanently</p><p>--</p><p>Arcane Lock</p><p>Arcane Mark</p><p>Continual Flame</p><p>Create Water</p><p>Disintegrate</p><p>Dispel Magic (Greater)</p><p>Earthquake</p><p>Erase</p><p>Explosive Runes</p><p>Fabricate</p><p>Fire Trap</p><p>Forbiddance</p><p>Glyph of Warding</p><p>Hallow</p><p>Illusory Wall</p><p>Mordenkainen's Disjunction</p><p>Magic Mouth</p><p>Move Earth</p><p>Permanency</p><p>Permanent Image</p><p>Phantom Trap</p><p>Polymorph Any Object</p><p>Programmed Image (once)</p><p>Refuge</p><p>Secret Page</p><p>Sepia Snake Sigil</p><p>Snare (once)</p><p>Soften Earth and Stone</p><p>Stone Shape</p><p>Stone to Flesh</p><p>Symbol of X</p><p>Transmute Metal to Wood</p><p>Transmute Mud to Rock</p><p>Transmute Rock to Mud</p><p>Unhallow</p><p>Wall of Iron</p><p>Wall of Stone</p><p>Warp Wood</p><p>Wood Shape</p><p></p><p>Spells that could be used to alter the environment:</p><p>--</p><p>Elemental Swarm</p><p>Planar Ally/Binding (Lesser, Greater)</p><p>Summon Monster/Nature's Ally</p><p>{Example: You could bring in earth elementals to do some serious landscaping, or fire elementals to level a forest, etc.}</p><p></p><p>Also: Magic Items</p></blockquote><p></p>
[QUOTE="blargney the second, post: 1435436, member: 14678"] I'm trying to figure out what a high-magic world would be like. Some spells that are essentially free to cast would tend to linger or even to accumulate - they are either permanent or instantaneous effects. Other spells tear those down. The whole thing becomes a bit more complex when you add in spells that cost something, such as permanency and crafting magic items. I just ran through my PHB and noted all the spells with a duration of permanent or instantaneous that affect the environment in some way. (I made a separate list of spells that permanently affect people and creatures, that'll be a subject for another day!) If these spells and effects accumulate, what would this world normally look like? -blarg Spells that alter the environment permanently -- Arcane Lock Arcane Mark Continual Flame Create Water Disintegrate Dispel Magic (Greater) Earthquake Erase Explosive Runes Fabricate Fire Trap Forbiddance Glyph of Warding Hallow Illusory Wall Mordenkainen's Disjunction Magic Mouth Move Earth Permanency Permanent Image Phantom Trap Polymorph Any Object Programmed Image (once) Refuge Secret Page Sepia Snake Sigil Snare (once) Soften Earth and Stone Stone Shape Stone to Flesh Symbol of X Transmute Metal to Wood Transmute Mud to Rock Transmute Rock to Mud Unhallow Wall of Iron Wall of Stone Warp Wood Wood Shape Spells that could be used to alter the environment: -- Elemental Swarm Planar Ally/Binding (Lesser, Greater) Summon Monster/Nature's Ally {Example: You could bring in earth elementals to do some serious landscaping, or fire elementals to level a forest, etc.} Also: Magic Items [/QUOTE]
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