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[Arcanum of the Stars] "Dragonstarfinder"
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<blockquote data-quote="Shayuri" data-source="post: 7327735" data-attributes="member: 4936"><p>Ah, wait, I read too fast! Hah!</p><p></p><p><em>One option is to make each of the higher slots a pool of points instead and that a character would need a # of mana points to cast higher level magick -- 7th-level slots would be worth two mana points, 8th-level slots would be worth four mana points, and 9th-level slots would be worth six mana points. In order to cast a standard 7th-level spell, a character would need four mana points. In order to cast a standard 8th-level spell, a character would need eight mana points. In order to cast a standard 9th-level spell, a character would need twelve mana points. Lower level spell slots could be sacrificed to gain extra mana points, but 4th- to 6th-level spell slots are worth only one mana point and 1st- to 3rd-level spell slots are worth only 1/2 a mana point (must sacrifice at least two slots to gain one mana point).</em></p><p></p><p>So then the crucial question is how many points do casters get?</p><p></p><p><em>Only PF legacy characters would have access to mana points. (Imperial magic won't work the same way. Might work like my next idea.)</em></p><p></p><p>That'd be interesting from an RP perspective...magic on Toril does work in a somewhat unique way.</p><p></p><p><em>Another option would be to allow Legacy PCs (or Imperial PCs using the legacy classes) to use higher level spell slots to cast lower level SF spells. This would work sort of like the Technomancer class feature known as Fuse spells but in reverse. The ability would require the spending of a resolve point. Basically, the caster breaks down the magical energy to turn a high-level spell slot into two lower level spells he/she can cast that are no more than one level apart. A 7th-level spell would be broken down into one 3rd- and one 4th-level spell. A 8th-level spell would be broken down into two 4th-level spells. A 9th-level spell would be broken down into one 4th- and one 5th-level spell. The two spells must be cast lower to higher in subsequent rounds from each other. If for some reason, one of the spells can't be cast, the other spell is lost as well. If a PC has a 'Quickening' ability or feat, the two spells can be cast together in the same round. A PC can do this only once per combat, however.</em></p><p></p><p>Thoughts?</p><p></p><p>The first idea is an interesting one; though the devil will be in the details. We could use a modified version of the psionics system, perhaps? Rebalanced to something more appropriate for Starfinder?</p><p></p><p>The second, as far as I can tell, just lets you get more lower level spell slots in lieu of higher level ones. Less attractive of course, but maybe easier to balance.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7327735, member: 4936"] Ah, wait, I read too fast! Hah! [I]One option is to make each of the higher slots a pool of points instead and that a character would need a # of mana points to cast higher level magick -- 7th-level slots would be worth two mana points, 8th-level slots would be worth four mana points, and 9th-level slots would be worth six mana points. In order to cast a standard 7th-level spell, a character would need four mana points. In order to cast a standard 8th-level spell, a character would need eight mana points. In order to cast a standard 9th-level spell, a character would need twelve mana points. Lower level spell slots could be sacrificed to gain extra mana points, but 4th- to 6th-level spell slots are worth only one mana point and 1st- to 3rd-level spell slots are worth only 1/2 a mana point (must sacrifice at least two slots to gain one mana point).[/I] So then the crucial question is how many points do casters get? [I]Only PF legacy characters would have access to mana points. (Imperial magic won't work the same way. Might work like my next idea.)[/I] That'd be interesting from an RP perspective...magic on Toril does work in a somewhat unique way. [I]Another option would be to allow Legacy PCs (or Imperial PCs using the legacy classes) to use higher level spell slots to cast lower level SF spells. This would work sort of like the Technomancer class feature known as Fuse spells but in reverse. The ability would require the spending of a resolve point. Basically, the caster breaks down the magical energy to turn a high-level spell slot into two lower level spells he/she can cast that are no more than one level apart. A 7th-level spell would be broken down into one 3rd- and one 4th-level spell. A 8th-level spell would be broken down into two 4th-level spells. A 9th-level spell would be broken down into one 4th- and one 5th-level spell. The two spells must be cast lower to higher in subsequent rounds from each other. If for some reason, one of the spells can't be cast, the other spell is lost as well. If a PC has a 'Quickening' ability or feat, the two spells can be cast together in the same round. A PC can do this only once per combat, however.[/I] Thoughts? The first idea is an interesting one; though the devil will be in the details. We could use a modified version of the psionics system, perhaps? Rebalanced to something more appropriate for Starfinder? The second, as far as I can tell, just lets you get more lower level spell slots in lieu of higher level ones. Less attractive of course, but maybe easier to balance. [/QUOTE]
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