MonsterEnvy
Legend
Moloch was shown off in that new Dragon+ So here I am sharing him.
https://media.wizards.com/2018/dnd/dragon/19/DRA19_Moloch.pdf


https://media.wizards.com/2018/dnd/dragon/19/DRA19_Moloch.pdf


It is a tad weak. A level 12 party will not have many problems dealing with him. Heck, a level 12 paladin could take it with ease. It's hit points are negligible, and its resistances won't make up, as they are very easy to circumventMoloch was shown off in that new Dragon+ So here I am sharing him.
https://media.wizards.com/2018/dnd/dragon/19/DRA19_Moloch.pdf
View attachment 96611
View attachment 96612
It is a tad weak. A level 12 party will not have many problems dealing with him. Heck, a level 12 paladin could take it with ease. It's hit points are negligible, and its resistances won't make up, as they are very easy to circumvent
It is a tad weak. A level 12 party will not have many problems dealing with him. Heck, a level 12 paladin could take it with ease. It's hit points are negligible, and its resistances won't make up, as they are very easy to circumvent
I appreciate the nod to the 1E PHB art.
Sorry, maybe I'm missing something, but he can teleport as an action (thus, negating the attack) or legendary action (thus, before a character's turn), so he can't attack=>withdraw or teleport. And his regeneration is negated by radiant damage: A lvl 12 paladin always adds radiant damage to his attacks. So best case scenario, he stays away and don't attack, or the paladin or cleric gets him. Sacred flame? He doesn't regenerate Being hit by the paladin? He doesn't regenerate. Different would be if he could teleport as bonus action or reaction. But when he can do so, the damage is already done.Dude, he can teleport 120' 4x a round if he wants. You are missing a lot of the tactical options he has. He is a classic skirmisher. Attack, separate, withdraw, regenerate, teleport, range attack, etc., etc. He may not look like much, but in the hands of a crafty DM he is deadly. To be clear, I am not a very crafty DM, so his greatness would be mostly lost on me!
For a crafty DM's approach, check out @Lancelot's comment in this issue's Dragon+ thread: post #8 and post #12
Sorry, maybe I'm missing something, but he can teleport as an action (thus, negating the attack) or legendary action (thus, before a character's turn), so he can't attack=>withdraw or teleport. And his regeneration is negated by radiant damage: A lvl 12 paladin always adds radiant damage to his attacks. So best case scenario, he stays away and don't attack, or the paladin or cleric gets him. Sacred flame? He doesn't regenerate Being hit by the paladin? He doesn't regenerate. Different would be if he could teleport as bonus action or reaction. But when he can do so, the damage is already done.
It is the same problem I had with the Balors. The Ancient's paladin eat them alive in no more than 2 rounds, as they dish a humongous quantity of damage with his smite. Misty step allows to pass by the undead and reach the demon easily. Add a rogue, and Moloch can't survive for long. And I have fame for being nasty in combat. I just can't see how he could be a serious threat to a good paladin.
Sorry, maybe I'm missing something, but he can teleport as an action (thus, negating the attack) or legendary action (thus, before a character's turn), so he can't attack=>withdraw or teleport. And his regeneration is negated by radiant damage: A lvl 12 paladin always adds radiant damage to his attacks. So best case scenario, he stays away and don't attack, or the paladin or cleric gets him. Sacred flame? He doesn't regenerate Being hit by the paladin? He doesn't regenerate. Different would be if he could teleport as bonus action or reaction. But when he can do so, the damage is already done.
It is the same problem I had with the Balors. The Ancient's paladin eat them alive in no more than 2 rounds, as they dish a humongous quantity of damage with his smite. Misty step allows to pass by the undead and reach the demon easily. Add a rogue, and Moloch can't survive for long. And I have fame for being nasty in combat. I just can't see how he could be a serious threat to a good paladin.
Sorry, maybe I'm missing something, but he can teleport as an action (thus, negating the attack) or legendary action (thus, before a character's turn), so he can't attack=>withdraw or teleport. And his regeneration is negated by radiant damage: A lvl 12 paladin always adds radiant damage to his attacks. So best case scenario, he stays away and don't attack, or the paladin or cleric gets him. Sacred flame? He doesn't regenerate Being hit by the paladin? He doesn't regenerate. Different would be if he could teleport as bonus action or reaction. But when he can do so, the damage is already done.
It is the same problem I had with the Balors. The Ancient's paladin eat them alive in no more than 2 rounds, as they dish a humongous quantity of damage with his smite. Misty step allows to pass by the undead and reach the demon easily. Add a rogue, and Moloch can't survive for long. And I have fame for being nasty in combat. I just can't see how he could be a serious threat to a good paladin.
Ugh.
Only 250 hps.
Dead in 2-3 rounds against my 11th level group, even with his legendary teleporting. Between the lore bard tanking his initiative, the GWF Barbarian getting in 1 round of attacks, and the SS ranger/cleric specializing in fiends they'd light him up (with 2 PCs to spare).
Ugh.
Only 250 hps.
Dead in 2-3 rounds against my 11th level group, even with his legendary teleporting. Between the lore bard tanking his initiative, the GWF Barbarian getting in 1 round of attacks, and the SS ranger/cleric specializing in fiends they'd light him up (with 2 PCs to spare).