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Archdevil Moloch (Mordenkainen's tome of foes preview from Dragon+)
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<blockquote data-quote="Jaelommiss" data-source="post: 7402410" data-attributes="member: 6775925"><p>I talked to my players and they are okay with replacing this week's session with a one shot boss fight. They have not been told anything about the boss, and they will not be telling me anything about their characters.</p><p></p><p>I have four players. One has lots of 5e experience, two are moderately experienced with other D&D systems, and one cannot learn the rules to save his life. Each of them will be creating a 17th level character. Standard array or point buy (their choice), PHB, SCAG, Volo's races subject to DM approval, XGtE options subject to approval. Feats and multiclassing are allowed. All other optional rules and houserules are disabled for this. In case of early TPK, all players will be preparing a second character who will have watched the first fight. Players are to submit their wishlist of magic items, subject to approval, including any homebrew or custom items they are willing to design. Alternatively, they can choose to take a random loot box.</p><p></p><p>To create the loot boxes I rolled up loot using the DMG guidelines, modified slightly for being level 17 rather than 20. The total collection is then split roughly four ways, and each player will receive a box if they choose not to create a wishlist. </p><p></p><p>For hoards I rolled:</p><p>Seven CR 0-4 Hoards (DMG suggests seven)</p><p>Fifteen CR 5-10 Hoards (DMG suggests eighteen)</p><p>Seven CR 11-16 Hoards (DMG suggests twelve)</p><p>Two CR 17+ Hoards (DMG suggests eight)</p><p>Reductions in hoards is to accommodate theoretical adventuring from levels 17-20 (including this adventure).</p><p></p><p>This gave me the following number of rolls of treasure tables:</p><p>Table A - 36</p><p>Table B - 16</p><p>Table C - 14</p><p>Table D - 10</p><p>Table E - 0</p><p>Table F - 7</p><p>Table G - 4</p><p>Table H - 0</p><p>Table I - 0</p><p></p><p>A significant amount of consumable magic items were rolled, potentially allowing the party of buff up and fight above their weight category. By rolling few permanent magic items, however, I expect that the party will be severely weaker than they would otherwise be after their buffs expire. These considerations are irrelevant if players request a specific set of items.</p><p></p><p>Rolling on those tables gave me the following magic items:</p><p>Table A - 36</p><p> Potion of Healing 16 (2d4+2)</p><p> Potion of Greater Healing 2 (4d4+4)</p><p> Potion of Climbing 5</p><p> 0th Level Scroll 4</p><p> 1st Level Scroll 7</p><p> Bag of Holding</p><p> Driftglobe</p><p></p><p>Table B - 16</p><p> Potion of Greater Healing 5 (4d4+4)</p><p> Potion of Growth 1</p><p> Potion of Water Breathing 1</p><p> Potion of Animal Friendship 1</p><p> Potion of Fire Breath 1</p><p> Oil of Slipperiness 1</p><p> 3rd Level Scroll 2</p><p> 2nd Level Scroll 1</p><p> Cloak of the Manta Ray</p><p> Dust of Dryness</p><p> Ammunition, +1 (Arrow)</p><p></p><p></p><p>Table C - 14</p><p> Potion of Superior Healing 1 (8d4+8)</p><p> Potion of Gaseous Form 1</p><p> Potion of Invulnerability 3</p><p> Potion of Heroism 3</p><p> Potion of Fire Giant Strength1 (Str 25)</p><p> 4th Level Scroll 1</p><p> 5th Level Scroll 2</p><p> Scroll of Protection 1</p><p> Quall's Feather Token (Tree)</p><p></p><p>Table D - 10</p><p> Potion of Supreme Healing 1 (10d4+20)</p><p> Potion of Speed 4</p><p> Potion of Flying 1</p><p> Potion of Longevity 1</p><p> Oil of Sharpness 2</p><p> Ammunition, +3 (Arrow) 1</p><p></p><p>Table F - 7</p><p> Trident of Fish Command 2</p><p> Sentinel Shield 2</p><p> Boots of Elvenkind</p><p> Quiver of Elhonna</p><p> Gauntlets of Ogre Power</p><p></p><p>Table G - 4</p><p> Sun Blade</p><p> Vicious Weapon</p><p> Tentacle Rod</p><p> Ring of Free Action</p><p></p><p>I will allow the player to choose what spell they want on their spell scrolls after opening their loot box and considering the other characters in the party. Any item received from a loot box may be transferred to other players.</p><p></p><p>I suspect that the Potions of Invulnerability, Potions of Heroism, and the Sun Blade will be problematic. Resistance to all damage, THP + Bless, and radiant damage with every attack are all significant factors in a fight such as this. The Potions of Invulnerability expire after one minute, so it is probable that it will cost the PCs their first action. Whoever is wielding the Sun Blade will be targeted with Breath of Despair near the beginning of the fight. Moloch will pick it up, teleport away with it, and leave it there before returning to the fight.</p><p></p><p>Different battlefields will be designed for the first and second parties. The first fight will occur in a lair that Moloch claimed from a red dragon. A wide caldera, long since dormant and accessible by a single tunnel, will be open to the sky. Ledges shaped similarly to shelf fungi will be scattered around the perimeter, with walls that are steeply inclined, though not vertical. the ledges will provide cover against attacks from below, ranging from one half to total, depending on the exact positioning of the PCs and Moloch. The battlefield for the second party will be tighter, but will also include numerous zombies and geased knights to interfere with the party's movement. Neither is fully designed yet.</p><p></p><p></p><p>I will return to report on the battles later this week.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 7402410, member: 6775925"] I talked to my players and they are okay with replacing this week's session with a one shot boss fight. They have not been told anything about the boss, and they will not be telling me anything about their characters. I have four players. One has lots of 5e experience, two are moderately experienced with other D&D systems, and one cannot learn the rules to save his life. Each of them will be creating a 17th level character. Standard array or point buy (their choice), PHB, SCAG, Volo's races subject to DM approval, XGtE options subject to approval. Feats and multiclassing are allowed. All other optional rules and houserules are disabled for this. In case of early TPK, all players will be preparing a second character who will have watched the first fight. Players are to submit their wishlist of magic items, subject to approval, including any homebrew or custom items they are willing to design. Alternatively, they can choose to take a random loot box. To create the loot boxes I rolled up loot using the DMG guidelines, modified slightly for being level 17 rather than 20. The total collection is then split roughly four ways, and each player will receive a box if they choose not to create a wishlist. For hoards I rolled: Seven CR 0-4 Hoards (DMG suggests seven) Fifteen CR 5-10 Hoards (DMG suggests eighteen) Seven CR 11-16 Hoards (DMG suggests twelve) Two CR 17+ Hoards (DMG suggests eight) Reductions in hoards is to accommodate theoretical adventuring from levels 17-20 (including this adventure). This gave me the following number of rolls of treasure tables: Table A - 36 Table B - 16 Table C - 14 Table D - 10 Table E - 0 Table F - 7 Table G - 4 Table H - 0 Table I - 0 A significant amount of consumable magic items were rolled, potentially allowing the party of buff up and fight above their weight category. By rolling few permanent magic items, however, I expect that the party will be severely weaker than they would otherwise be after their buffs expire. These considerations are irrelevant if players request a specific set of items. Rolling on those tables gave me the following magic items: Table A - 36 Potion of Healing 16 (2d4+2) Potion of Greater Healing 2 (4d4+4) Potion of Climbing 5 0th Level Scroll 4 1st Level Scroll 7 Bag of Holding Driftglobe Table B - 16 Potion of Greater Healing 5 (4d4+4) Potion of Growth 1 Potion of Water Breathing 1 Potion of Animal Friendship 1 Potion of Fire Breath 1 Oil of Slipperiness 1 3rd Level Scroll 2 2nd Level Scroll 1 Cloak of the Manta Ray Dust of Dryness Ammunition, +1 (Arrow) Table C - 14 Potion of Superior Healing 1 (8d4+8) Potion of Gaseous Form 1 Potion of Invulnerability 3 Potion of Heroism 3 Potion of Fire Giant Strength1 (Str 25) 4th Level Scroll 1 5th Level Scroll 2 Scroll of Protection 1 Quall's Feather Token (Tree) Table D - 10 Potion of Supreme Healing 1 (10d4+20) Potion of Speed 4 Potion of Flying 1 Potion of Longevity 1 Oil of Sharpness 2 Ammunition, +3 (Arrow) 1 Table F - 7 Trident of Fish Command 2 Sentinel Shield 2 Boots of Elvenkind Quiver of Elhonna Gauntlets of Ogre Power Table G - 4 Sun Blade Vicious Weapon Tentacle Rod Ring of Free Action I will allow the player to choose what spell they want on their spell scrolls after opening their loot box and considering the other characters in the party. Any item received from a loot box may be transferred to other players. I suspect that the Potions of Invulnerability, Potions of Heroism, and the Sun Blade will be problematic. Resistance to all damage, THP + Bless, and radiant damage with every attack are all significant factors in a fight such as this. The Potions of Invulnerability expire after one minute, so it is probable that it will cost the PCs their first action. Whoever is wielding the Sun Blade will be targeted with Breath of Despair near the beginning of the fight. Moloch will pick it up, teleport away with it, and leave it there before returning to the fight. Different battlefields will be designed for the first and second parties. The first fight will occur in a lair that Moloch claimed from a red dragon. A wide caldera, long since dormant and accessible by a single tunnel, will be open to the sky. Ledges shaped similarly to shelf fungi will be scattered around the perimeter, with walls that are steeply inclined, though not vertical. the ledges will provide cover against attacks from below, ranging from one half to total, depending on the exact positioning of the PCs and Moloch. The battlefield for the second party will be tighter, but will also include numerous zombies and geased knights to interfere with the party's movement. Neither is fully designed yet. I will return to report on the battles later this week. [/QUOTE]
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