Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Archer and Dual Wielder Specialties: What am I missing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bow_Seat" data-source="post: 5992832" data-attributes="member: 6698793"><p>I think that it is very clear that they are steering far clear of the TWF being the obviously superior damage style. Instead of making it compete with 2 handers or sword/boarders they tried to give it a unique purpose of it's own.</p><p></p><p>In my opinion this is a good springboard because if you make different styles compete for performing the same job then one of them is going to inevitably be better than the other. If you give them unique roles, however, then I can imagine there'd be less optimization squables.</p><p></p><p></p><p>Edit: what I am not sure about (rules as written) is the process of declaring these attacks. Let's say, for example, that you attack a monster, call it an orc, and do damage but don't kill it. This orc is looking at your scrawny dnd playing nerd ass thinking "I'm going to go Slab McBulkHuge on this kid." Can you then say "yeah so let's half that damage, I'm attacking again with my off hand and using my CS dice to try to knock him down."</p><p></p><p>If you could do this then it would provide some pretty cool reaction opportunities to try to make up for poor first attack attempts. Anybody have a ruling on this?</p></blockquote><p></p>
[QUOTE="Bow_Seat, post: 5992832, member: 6698793"] I think that it is very clear that they are steering far clear of the TWF being the obviously superior damage style. Instead of making it compete with 2 handers or sword/boarders they tried to give it a unique purpose of it's own. In my opinion this is a good springboard because if you make different styles compete for performing the same job then one of them is going to inevitably be better than the other. If you give them unique roles, however, then I can imagine there'd be less optimization squables. Edit: what I am not sure about (rules as written) is the process of declaring these attacks. Let's say, for example, that you attack a monster, call it an orc, and do damage but don't kill it. This orc is looking at your scrawny dnd playing nerd ass thinking "I'm going to go Slab McBulkHuge on this kid." Can you then say "yeah so let's half that damage, I'm attacking again with my off hand and using my CS dice to try to knock him down." If you could do this then it would provide some pretty cool reaction opportunities to try to make up for poor first attack attempts. Anybody have a ruling on this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Archer and Dual Wielder Specialties: What am I missing?
Top