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<blockquote data-quote="Keith" data-source="post: 1120485" data-attributes="member: 10752"><p>I think that ignoring the issue of ammunition for projectile weapons is a little bit more of a balance issue than not keeping track of torches or melee weapons wearing out, personally. Yes, it can be an annoying bit of reality intruding, but the use of those weapons is designed with that fact in mind. </p><p>Without keeping track of ammunition, every projectile weapon is effectively a magical one that produces ammunition automatically, which is a pretty impressive improvement over the ordinary kind. </p><p> </p><p>Anyway, while a magic item that provides around a hundred arrow storage capacity is certainly handy, the “4 levels” of time scenario still means that they will all be fired and broken before the end of the trip. It is not hard for an archer to go through 15 in an encounter. Some way of repairing or producing arrows is still likely to be necessary.</p></blockquote><p></p>
[QUOTE="Keith, post: 1120485, member: 10752"] I think that ignoring the issue of ammunition for projectile weapons is a little bit more of a balance issue than not keeping track of torches or melee weapons wearing out, personally. Yes, it can be an annoying bit of reality intruding, but the use of those weapons is designed with that fact in mind. Without keeping track of ammunition, every projectile weapon is effectively a magical one that produces ammunition automatically, which is a pretty impressive improvement over the ordinary kind. Anyway, while a magic item that provides around a hundred arrow storage capacity is certainly handy, the “4 levels” of time scenario still means that they will all be fired and broken before the end of the trip. It is not hard for an archer to go through 15 in an encounter. Some way of repairing or producing arrows is still likely to be necessary. [/QUOTE]
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