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<blockquote data-quote="Leatherhead" data-source="post: 7571050" data-attributes="member: 53176"><p>Assuming that you don't want to just be a Rogue:</p><p></p><p>Start with a Half-Elf. This qualifies you for the Prodigy and Elven Accuracy feats, which make you super-duper-good at skills or shooting respectively.</p><p>The other mandatory feat is Sharpshooter. Hand Crossbows is only worth it if you are a Fighter, otherwise you are starving for feats, and have potentially better things to do with your bonus action anyway.</p><p>Also, get a background that gives you Thieves Tools and Stealth, so you don't have to worry about the class having them. Arcana, for the odd magical trap, is also a nice grab if you can swing it.</p><p></p><p>Nextly, pick any (sub)class that is good with ranged weapons, including:</p><p>Basically all of the Ranger except for Beastmaster.</p><p>Basically all of the Fighter except the Cavalier and PDK.</p><p>Kensei Monk.</p><p>Hexblade (blade pact+improved pact weapon) Warlock.</p><p></p><p>Be wary of the Valor Bard. It is great at all the Roguish stuff, but it lags behind the above options at shooting thing for a few levels at a time. </p><p>Finally, Trickery Clerics are really good at being tricksters, but are only barely more capable at archery than, say, a Barbarian. Who in turn, is only better than non-melee classes by virtue of having two attacks.</p><p></p><p>And that's basically all you need to know.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7571050, member: 53176"] Assuming that you don't want to just be a Rogue: Start with a Half-Elf. This qualifies you for the Prodigy and Elven Accuracy feats, which make you super-duper-good at skills or shooting respectively. The other mandatory feat is Sharpshooter. Hand Crossbows is only worth it if you are a Fighter, otherwise you are starving for feats, and have potentially better things to do with your bonus action anyway. Also, get a background that gives you Thieves Tools and Stealth, so you don't have to worry about the class having them. Arcana, for the odd magical trap, is also a nice grab if you can swing it. Nextly, pick any (sub)class that is good with ranged weapons, including: Basically all of the Ranger except for Beastmaster. Basically all of the Fighter except the Cavalier and PDK. Kensei Monk. Hexblade (blade pact+improved pact weapon) Warlock. Be wary of the Valor Bard. It is great at all the Roguish stuff, but it lags behind the above options at shooting thing for a few levels at a time. Finally, Trickery Clerics are really good at being tricksters, but are only barely more capable at archery than, say, a Barbarian. Who in turn, is only better than non-melee classes by virtue of having two attacks. And that's basically all you need to know. [/QUOTE]
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