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General Tabletop Discussion
*Dungeons & Dragons
Archer core class
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<blockquote data-quote="EOL" data-source="post: 95383" data-attributes="member: 823"><p>Generally it's a bad idea to balance gameplay advantages with role-playing dis-advantages, plus if someone wanted to use this as a core class the might not want to make it a conscript so they would have to find some other way of balancing it.</p><p></p><p>I agree that enhance comes a little early if you look at the monk they don't get to count their hands as +1 weapons until 10th level, this situation isn't completely comprable, but I would still move the start to around 5th level and then have it increase every 3rd level or similiar.</p><p></p><p>With the STR bonus being added to every bow, there's no reason for the Archer to have a really nice Mighty Composite Bow, which seems counter-intuative, so I would change it to the archer gets to count the bow as a two handed weapon and he get's x1.5 his str bonus and x1.5 the "mighty-rating" so if the archer has a str of 18 and a +4 mighty composite he would get +6 to damage.</p><p></p><p>Finally on the magical arrow you might want to add in some slightly nicer abilities, flaming or flaming burst, holy, etc. but specify they they are only availabe at higher levels.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="EOL, post: 95383, member: 823"] Generally it's a bad idea to balance gameplay advantages with role-playing dis-advantages, plus if someone wanted to use this as a core class the might not want to make it a conscript so they would have to find some other way of balancing it. I agree that enhance comes a little early if you look at the monk they don't get to count their hands as +1 weapons until 10th level, this situation isn't completely comprable, but I would still move the start to around 5th level and then have it increase every 3rd level or similiar. With the STR bonus being added to every bow, there's no reason for the Archer to have a really nice Mighty Composite Bow, which seems counter-intuative, so I would change it to the archer gets to count the bow as a two handed weapon and he get's x1.5 his str bonus and x1.5 the "mighty-rating" so if the archer has a str of 18 and a +4 mighty composite he would get +6 to damage. Finally on the magical arrow you might want to add in some slightly nicer abilities, flaming or flaming burst, holy, etc. but specify they they are only availabe at higher levels. Hope this helps! [/QUOTE]
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