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Archer core class
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<blockquote data-quote="wolfpunk" data-source="post: 95725" data-attributes="member: 699"><p>You bring up some great questions and ideas. Let me make some changes.</p><p></p><p>Ok I have a question for you guys. I don't know if there is any precedence for this anywhere, or if there is a rulilng for it being a definite no-no.</p><p></p><p>I have two ideas for what this archer could be. The first idea is a simple conscription archer, stand in a line away from the fighting and shoot arrows. That type of archer would be very unskilled basically. This would dictate taking away some of the skills in the class skill list.</p><p></p><p>The second idea of this archer is indeed a scout, recon, ambush type character. Obviously only very good archers would beallowed to go out on these missions.</p><p></p><p>My question is this. Has anyone ever seen, or attempted to add skills to the class skill list as levels advance. My thinking is this. After say five levels or whatever, the archer has proven themself to be a competent archer, and is allowed to undergo more rigerous training into the finer arts of stealth, ambush, scouting, etc. Could I add skills to the class skill list as the character advances in level? This would symbolize them getting more training?</p><p></p><p>I would put hide, listen, move silently, spot ride, and handle animal on this list. Maybe even do it in two sets, the character gains ride and handle animal at 5th level, and then move silently, and hide at 10th level, and perhaps listen and spot at 15th level. Now the problem with adding skills at such high level is the inability to get very many ranks in the skill. Then again sometimes an extra rank in a skill can be the difference between success and failure. Thoughts??</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 95725, member: 699"] You bring up some great questions and ideas. Let me make some changes. Ok I have a question for you guys. I don't know if there is any precedence for this anywhere, or if there is a rulilng for it being a definite no-no. I have two ideas for what this archer could be. The first idea is a simple conscription archer, stand in a line away from the fighting and shoot arrows. That type of archer would be very unskilled basically. This would dictate taking away some of the skills in the class skill list. The second idea of this archer is indeed a scout, recon, ambush type character. Obviously only very good archers would beallowed to go out on these missions. My question is this. Has anyone ever seen, or attempted to add skills to the class skill list as levels advance. My thinking is this. After say five levels or whatever, the archer has proven themself to be a competent archer, and is allowed to undergo more rigerous training into the finer arts of stealth, ambush, scouting, etc. Could I add skills to the class skill list as the character advances in level? This would symbolize them getting more training? I would put hide, listen, move silently, spot ride, and handle animal on this list. Maybe even do it in two sets, the character gains ride and handle animal at 5th level, and then move silently, and hide at 10th level, and perhaps listen and spot at 15th level. Now the problem with adding skills at such high level is the inability to get very many ranks in the skill. Then again sometimes an extra rank in a skill can be the difference between success and failure. Thoughts?? [/QUOTE]
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