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Archer Druid Subclass?
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<blockquote data-quote="Bitbrain" data-source="post: 7482712" data-attributes="member: 6863864"><p>Well, It's probably not what you are exactly looking for, but for my upcoming campaign, I created a Druid Gish of sorts based kinda-sorta off of the Bladesinger Wizard.</p><p>Since you want a kind of "Primeval Smite", I'll leave out the additional 2nd level feature (bonus spell lists, instead of Divine Smite feature).</p><p>Hope it helps.</p><p></p><p>CIRCLE OF THE ELEMENTS</p><p><strong>Elemental Shaman</strong></p><p>Starting at 2nd level (when you choose this Druid Circle), you can expend one use of your Wild Shape to invoke a special elemental magic, provided that you are not wearing heavy armor or using a shield.</p><p>For a number of minutes equal to half your druid level, instead of transforming into the shape of a beast, you gain the following benefits:</p><p><em><strong>AC Bonus.</strong></em> You gain a bonus to your AC equal to your Wisdom modifier (a minimum of +1)</p><p><strong><em>Elemental Resistance.</em></strong> You have resistance to one of the following damage types of your choice: cold, fire, lightning, or poison.</p><p><strong><em>Increased Speed.</em></strong>Your base walking speed increases by 10 feet.</p><p></p><p><strong>Bonus Attack</strong></p><p>At 6th level, you can make one melee weapon attack as a bonus action on your turn.</p><p></p><p><strong>Elemental Strike</strong></p><p>At 10th level, when you hit a creature with a weapon attack on your turn, you deal extra damage equal to your Wisdom modifier.</p><p>This extra damage is of the type associated with your chosen element (air = lightning, fire = fire, water = cold, earth = bludgeoning)</p><p></p><p><strong>Primal Fortitude</strong></p><p>Also at 10th level, you are immune to poison and disease.</p><p></p><p><strong>Iron Skin</strong></p><p>At 14th level, the elemental spirits strengthen your body, increasing your stamina and physical endurance.</p><p>You have proficiency in Constitution saving throws.</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 7482712, member: 6863864"] Well, It's probably not what you are exactly looking for, but for my upcoming campaign, I created a Druid Gish of sorts based kinda-sorta off of the Bladesinger Wizard. Since you want a kind of "Primeval Smite", I'll leave out the additional 2nd level feature (bonus spell lists, instead of Divine Smite feature). Hope it helps. CIRCLE OF THE ELEMENTS [B]Elemental Shaman[/B] Starting at 2nd level (when you choose this Druid Circle), you can expend one use of your Wild Shape to invoke a special elemental magic, provided that you are not wearing heavy armor or using a shield. For a number of minutes equal to half your druid level, instead of transforming into the shape of a beast, you gain the following benefits: [I][B]AC Bonus.[/B][/I] You gain a bonus to your AC equal to your Wisdom modifier (a minimum of +1) [B][I]Elemental Resistance.[/I][/B] You have resistance to one of the following damage types of your choice: cold, fire, lightning, or poison. [B][I]Increased Speed.[/I][/B]Your base walking speed increases by 10 feet. [B]Bonus Attack[/B] At 6th level, you can make one melee weapon attack as a bonus action on your turn. [B]Elemental Strike[/B] At 10th level, when you hit a creature with a weapon attack on your turn, you deal extra damage equal to your Wisdom modifier. This extra damage is of the type associated with your chosen element (air = lightning, fire = fire, water = cold, earth = bludgeoning) [B]Primal Fortitude[/B] Also at 10th level, you are immune to poison and disease. [B]Iron Skin[/B] At 14th level, the elemental spirits strengthen your body, increasing your stamina and physical endurance. You have proficiency in Constitution saving throws. [/QUOTE]
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