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General Tabletop Discussion
*Dungeons & Dragons
Archer Druid Subclass?
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<blockquote data-quote="ClaytonCross" data-source="post: 7484660" data-attributes="member: 6880599"><p>Not disagreeing but you could do everything the same with "Druidic" Ranger having stronger than usual ties to nature without taking a full magic class and giving it equal or better abiltites at doing what a ranger does and making rangers obsolete. I see your point , I really do. I just think their is a reason paladins aren't full casters and a cleric with all the paladin abilities would be cool but over powered and make paladins pointless. Rangers are casters that use magic. Any attempt to give a full caster class like Druids a "smite" is always going to be broken. Even if it was 1d4 per spell slot.. a 9d4 smite would is actually better than a 4d8 paladin smite and they get SOO many more WHILE keeping all the full caster abilities. A Ranger that is designed to hunt Druids that have lost their way is VERY similar (I know its not the same) but its not broken and giving Rangers a smite ability that works<em><u> like paladins AT RANGE is already supper powerful when people are claiming paladins are broken</u></em>. <strong>I would HIGHLY recommend considering "Drudic Ranger" to limit spell slots and to level there ranged power the "Nature's Smite" would need to be ether less damage (1d4 per spell slot) or declared before hit so unlike paladins they would waste spell slots on miss</strong>.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7484660, member: 6880599"] Not disagreeing but you could do everything the same with "Druidic" Ranger having stronger than usual ties to nature without taking a full magic class and giving it equal or better abiltites at doing what a ranger does and making rangers obsolete. I see your point , I really do. I just think their is a reason paladins aren't full casters and a cleric with all the paladin abilities would be cool but over powered and make paladins pointless. Rangers are casters that use magic. Any attempt to give a full caster class like Druids a "smite" is always going to be broken. Even if it was 1d4 per spell slot.. a 9d4 smite would is actually better than a 4d8 paladin smite and they get SOO many more WHILE keeping all the full caster abilities. A Ranger that is designed to hunt Druids that have lost their way is VERY similar (I know its not the same) but its not broken and giving Rangers a smite ability that works[I][U] like paladins AT RANGE is already supper powerful when people are claiming paladins are broken[/U][/I]. [B]I would HIGHLY recommend considering "Drudic Ranger" to limit spell slots and to level there ranged power the "Nature's Smite" would need to be ether less damage (1d4 per spell slot) or declared before hit so unlike paladins they would waste spell slots on miss[/B]. [/QUOTE]
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Archer Druid Subclass?
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