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General Tabletop Discussion
*Dungeons & Dragons
Archer Druid Subclass?
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<blockquote data-quote="cbwjm" data-source="post: 7485904" data-attributes="member: 6788732"><p>Someone mentioned the 4e seeker. I could see that as a subclass for a druid. At its most basic I could see the following mechanics brought over from 4e.</p><p></p><p>Seekers are primal champions who scour the wilderness in search of those who would defile it. Versed in hunting techniques handed down through the generations, seekers combine thrown weapon and bow techniques with primal evocations. The combination allows seekers great range in which to deliver deadly attacks that confound and hamper their enemies. When a seeker looses a missile, the primal spirits bound to it through ancient evocations are freed, sometimes as terrifying beasts and sometimes as nature’s raw destructive potential.</p><p></p><p><strong>Inevitable Shot</strong></p><p>Starting at 2nd level, when you miss with a ranged weapon or thrown weapon attack, you can use your reaction to make a second attack roll against a target within 25 feet of the original target. You can use Inevitable shot a number of times equal to your Wisdom modifier (minimum 1). You regain all uses after a long rests.</p><p></p><p><strong>Seekers Bond</strong></p><p>Also at 2nd level, you develop a bond with spirits of nature to aid your cause. Choose either the Bloodbond or Spiritbond power.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Bloodbond</strong>. You can disengage or dash as a bonus action.</li> <li data-xf-list-type="ul"><strong>Spiritbond</strong>. You gain a +2 bonus to hit with thrown weapons.</li> </ul><p></p><p><strong>Extra Attack</strong></p><p>Beginning at 6th level, you can attack twice, instead of once, whenever you take the attack action on your turn.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7485904, member: 6788732"] Someone mentioned the 4e seeker. I could see that as a subclass for a druid. At its most basic I could see the following mechanics brought over from 4e. Seekers are primal champions who scour the wilderness in search of those who would defile it. Versed in hunting techniques handed down through the generations, seekers combine thrown weapon and bow techniques with primal evocations. The combination allows seekers great range in which to deliver deadly attacks that confound and hamper their enemies. When a seeker looses a missile, the primal spirits bound to it through ancient evocations are freed, sometimes as terrifying beasts and sometimes as nature’s raw destructive potential. [B]Inevitable Shot[/B] Starting at 2nd level, when you miss with a ranged weapon or thrown weapon attack, you can use your reaction to make a second attack roll against a target within 25 feet of the original target. You can use Inevitable shot a number of times equal to your Wisdom modifier (minimum 1). You regain all uses after a long rests. [B]Seekers Bond[/B] Also at 2nd level, you develop a bond with spirits of nature to aid your cause. Choose either the Bloodbond or Spiritbond power. [LIST] [*][B]Bloodbond[/B]. You can disengage or dash as a bonus action. [*][B]Spiritbond[/B]. You gain a +2 bonus to hit with thrown weapons. [/LIST] [B]Extra Attack[/B] Beginning at 6th level, you can attack twice, instead of once, whenever you take the attack action on your turn. [/QUOTE]
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