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General Tabletop Discussion
*Dungeons & Dragons
Archer Druid Subclass?
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<blockquote data-quote="77IM" data-source="post: 7486112" data-attributes="member: 12377"><p>This strikes close to the heart of the problem: the druid's attack cantrips suck. The closest thing we have to a bow is <em>produce flame</em> which is only 30 feet of range, and only d8 damage with no ability bonus. Also at 30 feet you can do <em>thorn whip</em> for d6 damage, but that pulls enemies even closer. At low levels, <em>shillelagh</em> is really good... but druids don't have the AC or HP to be dedicated melee peeps, and at higher levels, <em>shillelagh</em> fails to keep up with the damage of other classes. If you're going to be at that range, the better option is <em>poison spray</em>, which is a Con save against d12 poison damage... not too shabby, except it only goes 10 feet, so it's basically melee.</p><p></p><p>I have to wonder if this was some kind of oversight. Even clerics have it better with <em>sacred flame</em> at 60 feet, and clerics tend to have better AC. Once you look at the druid's spells of 1st level and higher, they've got plenty of ranged damage; it's just their at-will damage that is lame. It makes designing a druid that deals ranged damage kind of difficult.</p></blockquote><p></p>
[QUOTE="77IM, post: 7486112, member: 12377"] This strikes close to the heart of the problem: the druid's attack cantrips suck. The closest thing we have to a bow is [I]produce flame[/I] which is only 30 feet of range, and only d8 damage with no ability bonus. Also at 30 feet you can do [I]thorn whip[/I] for d6 damage, but that pulls enemies even closer. At low levels, [I]shillelagh[/I] is really good... but druids don't have the AC or HP to be dedicated melee peeps, and at higher levels, [I]shillelagh[/I] fails to keep up with the damage of other classes. If you're going to be at that range, the better option is [I]poison spray[/I], which is a Con save against d12 poison damage... not too shabby, except it only goes 10 feet, so it's basically melee. I have to wonder if this was some kind of oversight. Even clerics have it better with [I]sacred flame[/I] at 60 feet, and clerics tend to have better AC. Once you look at the druid's spells of 1st level and higher, they've got plenty of ranged damage; it's just their at-will damage that is lame. It makes designing a druid that deals ranged damage kind of difficult. [/QUOTE]
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