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General Tabletop Discussion
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Archer Druid Subclass?
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<blockquote data-quote="ClaytonCross" data-source="post: 7486451" data-attributes="member: 6880599"><p>That depends on what your qualification for "sucks" is. Produce Flame, does 1d8 scaling fire damage that scales. 1d8 is comparable to a Daggers, Darts, slings, or shortbows but I don't see any shortage of players using them. The Druid can turn into a bear for melee which means its not a squishy and in need of standing 120ft away to avoid dying making the 30ft range not important. If you have a caster in your group using chill touch as a primary attack cantrip (I have) your to notice the druid doing more damage. Thunderclap is an AoE 1d6 cantrip that scales, if the druid get surrounded. Shillelagh, is a 1d8+Wis attack spell that does the same damage as longbows, rapiers, morning stars etc. <strong>So when you say Druid's "attack cantrips suck" what your really saying is that Druids don't have an <u>optimal</u> Firebolt/Eldritch blast 1d10 scaling damage with a 120ft option.... which is true but intentional since again no other full caster has the ability to turn into a bear and stand their ground in close range or by default comes with a spell like Shillelagh with a similar purpose</strong>. Its clear to me, that the abilities and cantrip selection are intended to push druids into the middle of the combat instead of hiding on the fringes. This is not because they are week not having a firebolt its because they are strong and don't need to run in fear of melee fighter getting up close. If you want to play the fearful druid, you can take the <strong>spell sniper feat</strong> and use Thorn whip/Produce Flame at 60ft... still not 120ft but that's a good save distance. I mean how often are you able to move 120ft back and scared enough with a druid to need it? Plus, thorn whip counts as melee attack and does get disadvantage on attacks on targets in 5ft and will get advantage if the target is prone within 5ft. Those seem small but are common occurrences when thornwhip is actually stronger than Firebolt or Eldritch blast (with or without spell sniper).</p><p></p><p>If the OP wants a bow because of the lack of a 120ft attack cantrip, sure... maybe that is the case. I just think Thornwhip, Produce Flame, and <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Shillelagh are good attack cantrip spells for a melee capable caster class.</span></span></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7486451, member: 6880599"] That depends on what your qualification for "sucks" is. Produce Flame, does 1d8 scaling fire damage that scales. 1d8 is comparable to a Daggers, Darts, slings, or shortbows but I don't see any shortage of players using them. The Druid can turn into a bear for melee which means its not a squishy and in need of standing 120ft away to avoid dying making the 30ft range not important. If you have a caster in your group using chill touch as a primary attack cantrip (I have) your to notice the druid doing more damage. Thunderclap is an AoE 1d6 cantrip that scales, if the druid get surrounded. Shillelagh, is a 1d8+Wis attack spell that does the same damage as longbows, rapiers, morning stars etc. [B]So when you say Druid's "attack cantrips suck" what your really saying is that Druids don't have an [U]optimal[/U] Firebolt/Eldritch blast 1d10 scaling damage with a 120ft option.... which is true but intentional since again no other full caster has the ability to turn into a bear and stand their ground in close range or by default comes with a spell like Shillelagh with a similar purpose[/B]. Its clear to me, that the abilities and cantrip selection are intended to push druids into the middle of the combat instead of hiding on the fringes. This is not because they are week not having a firebolt its because they are strong and don't need to run in fear of melee fighter getting up close. If you want to play the fearful druid, you can take the [B]spell sniper feat[/B] and use Thorn whip/Produce Flame at 60ft... still not 120ft but that's a good save distance. I mean how often are you able to move 120ft back and scared enough with a druid to need it? Plus, thorn whip counts as melee attack and does get disadvantage on attacks on targets in 5ft and will get advantage if the target is prone within 5ft. Those seem small but are common occurrences when thornwhip is actually stronger than Firebolt or Eldritch blast (with or without spell sniper). If the OP wants a bow because of the lack of a 120ft attack cantrip, sure... maybe that is the case. I just think Thornwhip, Produce Flame, and [LEFT][COLOR=#222222][FONT=Tahoma]Shillelagh are good attack cantrip spells for a melee capable caster class.[/FONT][/COLOR][/LEFT] [/QUOTE]
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