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*Dungeons & Dragons
Archer Druid Subclass?
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<blockquote data-quote="77IM" data-source="post: 7486479" data-attributes="member: 12377"><p>???</p><p></p><p>You can add your ability bonus to weapons. Anyone with a 16 Dex is already doing <strong>more</strong> damage than <em>produce flame</em>, even with a dagger!</p><p></p><p>And the shortbow, 1d6+Dex, has a range of <strong>80/320</strong>, so comparing that to <em>produce flame</em> is not productive -- the shortbow is vastly superior to <em>produce flame</em>.</p><p></p><p></p><p>SOME druids can turn into a bear for melee. Not everyone wants to play a Moon druid.</p><p></p><p><strong></strong></p><p><strong>No, I am not saying that at all. Their attack cantrips suck. They could suck <u>less</u> without going all the way up to <em>firebolt</em>/<em>eldritch</em> blast levels. For example...</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><em>Chill touch</em> is a perfectly respectable cantrip with a range of 120 feet that does d8 scaling damage. Combat-wise, it is strictly superior to <em>produce flame</em> because of the range and the no-healing rider; out of combat, <em>produce flame</em> has more utility value in providing light, which makes them roughly balanced.</strong></p><p><strong></strong></p><p><strong><em>Ray of frost</em> is also a good cantrip that does d8 damage at 60 feet with a nice little rider... and that one is thematically very appropriate to druids, too.</strong></p><p><strong></strong></p><p><strong>I'm curious how the druid in your group is doing more damage than the person using <em>chill touch</em>.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>You <u>can</u> build a melee-capable druid, but it's hard: they have crap AC, mediocre hit points, and none of the avoidance tricks that monks and rogues get. To make it work, you need to pump up non-Wis stats (probably Dex and Con and wield a scimitar or <em>flame blade</em>) and rely on spells mostly for buffs.</strong></p><p><strong></strong></p><p><strong>Or, you could build a Moon druid and turn into a bear.</strong></p><p><strong></strong></p><p><strong>Or, ... you could have lame at-will attacks. Because if you're not built for melee, you don't really have the option to stand more than 30 feet away and hit enemies.</strong></p><p><strong></strong></p><p><strong>Being able to make effective at-will ranged attacks really doesn't seem like some sacred niche that the druid must never enter. I'm in favor of a certain amount of "niche protection" but saying that druids must never have good at-will ranged attacks... that really seems like overkill.</strong></p></blockquote><p></p>
[QUOTE="77IM, post: 7486479, member: 12377"] ??? You can add your ability bonus to weapons. Anyone with a 16 Dex is already doing [B]more[/B] damage than [I]produce flame[/I], even with a dagger! And the shortbow, 1d6+Dex, has a range of [B]80/320[/B], so comparing that to [I]produce flame[/I] is not productive -- the shortbow is vastly superior to [I]produce flame[/I]. SOME druids can turn into a bear for melee. Not everyone wants to play a Moon druid. [B] No, I am not saying that at all. Their attack cantrips suck. They could suck [U]less[/U] without going all the way up to [I]firebolt[/I]/[I]eldritch[/I] blast levels. For example... [I]Chill touch[/I] is a perfectly respectable cantrip with a range of 120 feet that does d8 scaling damage. Combat-wise, it is strictly superior to [I]produce flame[/I] because of the range and the no-healing rider; out of combat, [I]produce flame[/I] has more utility value in providing light, which makes them roughly balanced. [I]Ray of frost[/I] is also a good cantrip that does d8 damage at 60 feet with a nice little rider... and that one is thematically very appropriate to druids, too. I'm curious how the druid in your group is doing more damage than the person using [I]chill touch[/I]. You [U]can[/U] build a melee-capable druid, but it's hard: they have crap AC, mediocre hit points, and none of the avoidance tricks that monks and rogues get. To make it work, you need to pump up non-Wis stats (probably Dex and Con and wield a scimitar or [I]flame blade[/I]) and rely on spells mostly for buffs. Or, you could build a Moon druid and turn into a bear. Or, ... you could have lame at-will attacks. Because if you're not built for melee, you don't really have the option to stand more than 30 feet away and hit enemies. Being able to make effective at-will ranged attacks really doesn't seem like some sacred niche that the druid must never enter. I'm in favor of a certain amount of "niche protection" but saying that druids must never have good at-will ranged attacks... that really seems like overkill.[/b] [/QUOTE]
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