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Archer Druid Subclass?
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<blockquote data-quote="77IM" data-source="post: 7486490" data-attributes="member: 12377"><p>Thanks for the feedback! I thought a lot about it, and made some tweaks: <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1502" target="_blank">http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1502</a></p><p></p><p>1. Fixed</p><p></p><p>2. I made it cost 2 Wild shape charges... until level 6, which is when clerics get 2 Channel Divinity charges.</p><p></p><p>3. It's not super overpowered; it's ever so slightly more powerful. Paladins already have the ability to turn two creature types at once in two of their oaths. If paladins can turn better than a cleric, then I don't see the problem with allowing the occasional druid to turn better than a cleric. I mean, the Light cleric can blow people up real good, and the Life cleric can disperse a fairly massive amount of healing, so I don't think turning aberrations and undead is going to step on two many toes.</p><p></p><p>4. Yeah this is a problematic power for me. I'm modelling the AC bonus on the Bladesinger's... uh... Bladesinging? But the dispelling darkness thing might be too powerful. It's hard to tell because magical darkness is pretty rare in actual play, but when it appears, it's a pretty substantial thing. So I might get rid of that part. I modeled it on the Light cleric's Radiance of the Dawn, but that's an instantaneous power.</p><p></p><p>I did ditch the "mass spare the dying" effect, and I changed the healing bonus to half your druid level, which scales MUCH better. The healing is only a bonus on top of other healing, so it requires more expenditure of resources to gain any benefit. It's meant to synergize with <em>goodberry</em> and Sun's Bounty.</p><p></p><p>5. What happened to 5?</p><p></p><p>6. No, this is about as powerful as the Divine Strike on many cleric subclasses, which give +1d8 at 8th level and +2d8 at 14th level. Except the +1d8 kicks in 2 levels earlier so that it aligns with the druid subclass schedule (I'm considering having it kick in 2 levels later, at 10th, instead). I decided a rip-off of Divine Strike was a better alternative to Extra Attack for a class that is still primarily caster-like.</p><p></p><p>7. I... had not thought of it that way. 12 Greater Healing potions is way overkill. I reduced this healing to 1d4+1 which is half of a regular healing potion, but increased the number of loaf pieces to be equal to your level.</p><p></p><p>The intention was to make this <em>goodberry</em> on steroids. Since it takes 8 hours to "cast," it can be a bit more potent. If people eat the bread while under the effect of Rite of the Summer Solstice, they're healing 1d4+6 at 10th level up to 1d4+11 at 20th, which is generally not a great way to spend your action in combat. Out of combat, this could be a substantial amount of healing, but I think that's OK for using up a Wild Shape charge.</p></blockquote><p></p>
[QUOTE="77IM, post: 7486490, member: 12377"] Thanks for the feedback! I thought a lot about it, and made some tweaks: [url]http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1502[/url] 1. Fixed 2. I made it cost 2 Wild shape charges... until level 6, which is when clerics get 2 Channel Divinity charges. 3. It's not super overpowered; it's ever so slightly more powerful. Paladins already have the ability to turn two creature types at once in two of their oaths. If paladins can turn better than a cleric, then I don't see the problem with allowing the occasional druid to turn better than a cleric. I mean, the Light cleric can blow people up real good, and the Life cleric can disperse a fairly massive amount of healing, so I don't think turning aberrations and undead is going to step on two many toes. 4. Yeah this is a problematic power for me. I'm modelling the AC bonus on the Bladesinger's... uh... Bladesinging? But the dispelling darkness thing might be too powerful. It's hard to tell because magical darkness is pretty rare in actual play, but when it appears, it's a pretty substantial thing. So I might get rid of that part. I modeled it on the Light cleric's Radiance of the Dawn, but that's an instantaneous power. I did ditch the "mass spare the dying" effect, and I changed the healing bonus to half your druid level, which scales MUCH better. The healing is only a bonus on top of other healing, so it requires more expenditure of resources to gain any benefit. It's meant to synergize with [I]goodberry[/I] and Sun's Bounty. 5. What happened to 5? 6. No, this is about as powerful as the Divine Strike on many cleric subclasses, which give +1d8 at 8th level and +2d8 at 14th level. Except the +1d8 kicks in 2 levels earlier so that it aligns with the druid subclass schedule (I'm considering having it kick in 2 levels later, at 10th, instead). I decided a rip-off of Divine Strike was a better alternative to Extra Attack for a class that is still primarily caster-like. 7. I... had not thought of it that way. 12 Greater Healing potions is way overkill. I reduced this healing to 1d4+1 which is half of a regular healing potion, but increased the number of loaf pieces to be equal to your level. The intention was to make this [I]goodberry[/I] on steroids. Since it takes 8 hours to "cast," it can be a bit more potent. If people eat the bread while under the effect of Rite of the Summer Solstice, they're healing 1d4+6 at 10th level up to 1d4+11 at 20th, which is generally not a great way to spend your action in combat. Out of combat, this could be a substantial amount of healing, but I think that's OK for using up a Wild Shape charge. [/QUOTE]
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