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*Pathfinder & Starfinder
Archer/Duelist Core Class, anybody got one?
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<blockquote data-quote="harmyn" data-source="post: 1495812" data-attributes="member: 13511"><p><strong>And yet another version of a Duellist</strong></p><p></p><p>Here is the bare bones version of a duellist I once made for a campaign I had planned to run in Lankhmar. It was made pre 3.5 but should give you an idea of what I was going for.</p><p></p><p>THE DUELIST</p><p></p><p>LVL BAB FORT REF WILL SPECIAL</p><p>1 +1 +0 +2 +0 Ambidexterity, Canny Defense,</p><p> Flexible Tactics (+1)</p><p>2 +2 +0 +3 +0 Mobility</p><p>3 +3 +1 +3 +1 Improved Disarm</p><p>4 +4 +1 +4 +1 Flexible Tactics (+2)</p><p>5 +5 +1 +4 +1 Enhanced Coordination</p><p>6 +6 +2 +5 +2</p><p>7 +7 +2 +5 +2 Expert Disarm</p><p>8 +8 +2 +6 +2 Flexible Tactics (+3)</p><p>9 +9 +3 +6 +3 Enhanced Mobility</p><p>10 +10 +3 +7 +3 Improved Reaction</p><p>11 +11 +3 +7 +3 Full Coordination</p><p>12 +12 +4 +8 +4 Flexible Tactics (+4)</p><p>13 +13 +4 +8 +4 Critical Precision (+1)</p><p>14 +14 +4 +9 +4 Parry Death's Blow</p><p>15 +15 +5 +9 +5 </p><p>16 +16 +5 +10 +5 Flexible Tactics (+5)</p><p>17 +17 +5 +10 +5 </p><p>18 +18 +6 +11 +6 Critical Precision (+2)</p><p>19 +19 +6 +11 +6 </p><p>20 +20 +6 +12 +6 Flexible Tactics (+6)</p><p></p><p>HD: 1d8 per level</p><p>ARMOR: Light Armor Proficiency & Buckler</p><p>WEAPONS: Simple & Martial Melee Wpns, Simple Ranged Wpns</p><p>SKILL POINTS: 4 per level</p><p></p><p>CLASS SKILLS</p><p>Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), </p><p>Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), </p><p>Innuendo (Wis), Jump (Str), Listen (Wis), Perform (Cha), </p><p>Sense Motive (Wis), Spot (Wis), Tumble (Dex) </p><p></p><p>CLASS FEATURES</p><p></p><p>AMBIDEXTERITY</p><p>Feat from the Players Handbook</p><p></p><p>CANNY DEFENSE</p><p>When not wearing armor the duelist adds their intelligence to their AC, anytime their dex modifier is denied this bonus is lost.</p><p></p><p>FLEXIBLE TACTICS</p><p>This is a bonus that can be applied to the duelist's "To-Hit Rolls", "Damage Rolls", or "Armor Class". As the duelist increases in level this bonus improves and can be split anyway the character sees fit as long as it doesn't exceed their maximum bonus. This modifier can be changed between them from round to round.</p><p></p><p>MOBILITY</p><p>Feat from the Players Handbook</p><p></p><p>IMPROVED DISARM</p><p>Feat from the Players Handbook</p><p></p><p>ENHANCED COORDINATION</p><p>All penalties from wielding two weapons in combat is reduced by 1. Two light weapons now only incure a -1 penalty on attacks while two medium weapons incure only a -3.</p><p></p><p>ELABORATE DEFENSE</p><p>When a duelist takes the full defense option they may add 1/3 of their level on to their effective AC.</p><p></p><p>DEFLECT ARROWS</p><p>Same as the feat but a tiny, small, or medium melee weapon must wielded in order to attempt this.</p><p></p><p>EXPERT DISARM</p><p>When a duelist attempts to disarm an opponent their opponents weapon size is considered 1 smaller if it is larger than the weapon used by the duelist. (In other words a great sword is considered only size medium when the duelist is using a size medium or smaller weapon, the defender still gets a bonus for wielding their weapon 2-handed)</p><p></p><p>ENHANCED MOBILITY</p><p>The duelist gains an additional +4 bonus to AC when provoking attacks of opportunity. this stacks with the mobility feat.</p><p></p><p>IMPROVED REACTION</p><p>+2 bonus to initiative. This stacks with the Improved Initiative Feat.</p><p></p><p>MASTER DISARM</p><p>As Expert Disarm but the weapon is considered 2 sizes smaller.</p><p></p><p>FULL COORDINATION</p><p>The penalty for two-weapon fighting is now reduced by 2.</p><p></p><p>CRITICAL PRECISION</p><p>The final critical threat range is increased by +1. Note that this is added on only after all multipliers are used, a Keened Rapier wielded by someone with the Improved Critical Feat would have only an 11+ Critical Threat range, NOT a 9+. At 18th level this increases to +2.</p><p></p><p>PARRY DEATH'S BLOW</p><p>When the Duelist takes a blow that is sufficient to drop him into negative hit points or total death he can attempt a Reflex Save adding their Flexible Tactics Bonus, DC 5+total damage taken to avoid the blow. This can only be done once per day starting at 14th level and goes up to 2/day at 19th level.</p></blockquote><p></p>
[QUOTE="harmyn, post: 1495812, member: 13511"] [b]And yet another version of a Duellist[/b] Here is the bare bones version of a duellist I once made for a campaign I had planned to run in Lankhmar. It was made pre 3.5 but should give you an idea of what I was going for. THE DUELIST LVL BAB FORT REF WILL SPECIAL 1 +1 +0 +2 +0 Ambidexterity, Canny Defense, Flexible Tactics (+1) 2 +2 +0 +3 +0 Mobility 3 +3 +1 +3 +1 Improved Disarm 4 +4 +1 +4 +1 Flexible Tactics (+2) 5 +5 +1 +4 +1 Enhanced Coordination 6 +6 +2 +5 +2 7 +7 +2 +5 +2 Expert Disarm 8 +8 +2 +6 +2 Flexible Tactics (+3) 9 +9 +3 +6 +3 Enhanced Mobility 10 +10 +3 +7 +3 Improved Reaction 11 +11 +3 +7 +3 Full Coordination 12 +12 +4 +8 +4 Flexible Tactics (+4) 13 +13 +4 +8 +4 Critical Precision (+1) 14 +14 +4 +9 +4 Parry Death's Blow 15 +15 +5 +9 +5 16 +16 +5 +10 +5 Flexible Tactics (+5) 17 +17 +5 +10 +5 18 +18 +6 +11 +6 Critical Precision (+2) 19 +19 +6 +11 +6 20 +20 +6 +12 +6 Flexible Tactics (+6) HD: 1d8 per level ARMOR: Light Armor Proficiency & Buckler WEAPONS: Simple & Martial Melee Wpns, Simple Ranged Wpns SKILL POINTS: 4 per level CLASS SKILLS Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Innuendo (Wis), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex) CLASS FEATURES AMBIDEXTERITY Feat from the Players Handbook CANNY DEFENSE When not wearing armor the duelist adds their intelligence to their AC, anytime their dex modifier is denied this bonus is lost. FLEXIBLE TACTICS This is a bonus that can be applied to the duelist's "To-Hit Rolls", "Damage Rolls", or "Armor Class". As the duelist increases in level this bonus improves and can be split anyway the character sees fit as long as it doesn't exceed their maximum bonus. This modifier can be changed between them from round to round. MOBILITY Feat from the Players Handbook IMPROVED DISARM Feat from the Players Handbook ENHANCED COORDINATION All penalties from wielding two weapons in combat is reduced by 1. Two light weapons now only incure a -1 penalty on attacks while two medium weapons incure only a -3. ELABORATE DEFENSE When a duelist takes the full defense option they may add 1/3 of their level on to their effective AC. DEFLECT ARROWS Same as the feat but a tiny, small, or medium melee weapon must wielded in order to attempt this. EXPERT DISARM When a duelist attempts to disarm an opponent their opponents weapon size is considered 1 smaller if it is larger than the weapon used by the duelist. (In other words a great sword is considered only size medium when the duelist is using a size medium or smaller weapon, the defender still gets a bonus for wielding their weapon 2-handed) ENHANCED MOBILITY The duelist gains an additional +4 bonus to AC when provoking attacks of opportunity. this stacks with the mobility feat. IMPROVED REACTION +2 bonus to initiative. This stacks with the Improved Initiative Feat. MASTER DISARM As Expert Disarm but the weapon is considered 2 sizes smaller. FULL COORDINATION The penalty for two-weapon fighting is now reduced by 2. CRITICAL PRECISION The final critical threat range is increased by +1. Note that this is added on only after all multipliers are used, a Keened Rapier wielded by someone with the Improved Critical Feat would have only an 11+ Critical Threat range, NOT a 9+. At 18th level this increases to +2. PARRY DEATH'S BLOW When the Duelist takes a blow that is sufficient to drop him into negative hit points or total death he can attempt a Reflex Save adding their Flexible Tactics Bonus, DC 5+total damage taken to avoid the blow. This can only be done once per day starting at 14th level and goes up to 2/day at 19th level. [/QUOTE]
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Archer/Duelist Core Class, anybody got one?
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