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Archer Prestige Class
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<blockquote data-quote="noretoc" data-source="post: 162241" data-attributes="member: 1276"><p>First time I tried that, and not sure how it will work, so here it is in text form just in case.</p><p>The Archer</p><p>Don’t move or my arrow will find your heart.</p><p>Requirements</p><p>To qualify for an archer the character must meet all of the following criteria:</p><p>Base Attack Bonus: +5</p><p>Feats: Weapon Focus (any bow), Weapon specialist (any bow), Point Blank Shot, Far Shot, Rapid Sho</p><p>Class Skills</p><p>Wilderness Lore, Hide, Move silently, Climb, Endurance, Craft (bow making), Spot, Listen</p><p></p><p>Skill Points at each level: 2 + Int Modifier</p><p>Hit Dice: d8</p><p>Class features</p><p> Armor and Weapon Proficiency: The archer is proficient will all bows and crossbows. He is also proficient in all non-bulky armors.</p><p></p><p> Improved Weapon Focus: The archer gains an additional +1 to hit with any bow he is specialized in.</p><p> Aim: The archer can as a full round action aim. He must target his opponent for the entire round, them make a single melee attack. This attack automatically threatens a critical and the multiplier for the critical is +1. (Ex: The archer uses a long bow aims for the entire round and shoots a wandering orc with his long bow. The attack automatically threatens a critical hit. He rolls again and hits the orc’s AC, making the shot a critical. The arrow does X4 damage. ) The concentration needed for this may be disrupted as a spellcaster, casting a full round spell.</p><p> Improved Weapons Specialization: The archer gains an extra +2 damage when using any bow he is specialized in.</p><p> Field of Fire: The archer threatens an are 30’ around him with his bow. He may make attacks of opportunity to anyone in this area.</p><p> Battle Archery: The archer may make attack on adjacent enemies or fire while in a threatened area, without provoking an attack of opportunity. He may also switch attacks between melee and missile, if he has the appropriate weapons (or quick draw) He may also use an arrow as a melee weapon with the same stats as a dagger.</p><p> </p><p> </p><p>Level Base Attack Bonus Fort Save Ref Save Will Save Special Abilities</p><p>1st +1 +2 +2 +1 Improved Weapon Focus</p><p>2nd +2 +2 +2 +1 Aim</p><p>3rd +3 +3 +3 +1 Improved Weapon Specialization</p><p>4th +4 +3 +3 +2 Field of Fire</p><p>5th +5 +4 +4 +2 Battle Archery</p></blockquote><p></p>
[QUOTE="noretoc, post: 162241, member: 1276"] First time I tried that, and not sure how it will work, so here it is in text form just in case. The Archer Don’t move or my arrow will find your heart. Requirements To qualify for an archer the character must meet all of the following criteria: Base Attack Bonus: +5 Feats: Weapon Focus (any bow), Weapon specialist (any bow), Point Blank Shot, Far Shot, Rapid Sho Class Skills Wilderness Lore, Hide, Move silently, Climb, Endurance, Craft (bow making), Spot, Listen Skill Points at each level: 2 + Int Modifier Hit Dice: d8 Class features Armor and Weapon Proficiency: The archer is proficient will all bows and crossbows. He is also proficient in all non-bulky armors. Improved Weapon Focus: The archer gains an additional +1 to hit with any bow he is specialized in. Aim: The archer can as a full round action aim. He must target his opponent for the entire round, them make a single melee attack. This attack automatically threatens a critical and the multiplier for the critical is +1. (Ex: The archer uses a long bow aims for the entire round and shoots a wandering orc with his long bow. The attack automatically threatens a critical hit. He rolls again and hits the orc’s AC, making the shot a critical. The arrow does X4 damage. ) The concentration needed for this may be disrupted as a spellcaster, casting a full round spell. Improved Weapons Specialization: The archer gains an extra +2 damage when using any bow he is specialized in. Field of Fire: The archer threatens an are 30’ around him with his bow. He may make attacks of opportunity to anyone in this area. Battle Archery: The archer may make attack on adjacent enemies or fire while in a threatened area, without provoking an attack of opportunity. He may also switch attacks between melee and missile, if he has the appropriate weapons (or quick draw) He may also use an arrow as a melee weapon with the same stats as a dagger. Level Base Attack Bonus Fort Save Ref Save Will Save Special Abilities 1st +1 +2 +2 +1 Improved Weapon Focus 2nd +2 +2 +2 +1 Aim 3rd +3 +3 +3 +1 Improved Weapon Specialization 4th +4 +3 +3 +2 Field of Fire 5th +5 +4 +4 +2 Battle Archery [/QUOTE]
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