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Archer Prestige Class
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<blockquote data-quote="Crothian" data-source="post: 162268" data-attributes="member: 232"><p>First off there's no skill called Endurance. </p><p></p><p>What determines a non bulky armor? You probably want to stick with familiar terms like Light Armor, Meduim Armor, and Heavy Armor.</p><p></p><p>You have some very powerful abilities here. I'd either greatly increase the Prerequites or slime down the abilities.</p><p></p><p>Aim allows any hit to become count as a threat? And it gives x4 damage? Why take mutliple attacks when you can maker one attack at your best attack and do equal or more damage? I'd get rid of the extra +1 to the multiplier and also put a range limit on it of 30'.</p><p></p><p>Improved Specialization: This is just another +2 damage that only applies within 30ft like specilaization?</p><p></p><p>Field of Fire: 30ft for AoO is way to much. Bows cannot normaly get AoO to begin with. THis is just too much.</p><p></p><p>Battle Archery is just odd. Not proviking an AoO is fine, but should be a low level ability. Switching weapons with Quick Draw: Is that pout bow away and draw a weapon as a free action? If your going to base a power off of a feat, make sure they have the feat. Add Quick Draw as a prerequite. Attacking with arrows as daggers is okay.</p><p></p><p>Saving throws are way too good. I have no problem with inventing new progression like you have. I think both Fort and Will need to be decreased.</p></blockquote><p></p>
[QUOTE="Crothian, post: 162268, member: 232"] First off there's no skill called Endurance. What determines a non bulky armor? You probably want to stick with familiar terms like Light Armor, Meduim Armor, and Heavy Armor. You have some very powerful abilities here. I'd either greatly increase the Prerequites or slime down the abilities. Aim allows any hit to become count as a threat? And it gives x4 damage? Why take mutliple attacks when you can maker one attack at your best attack and do equal or more damage? I'd get rid of the extra +1 to the multiplier and also put a range limit on it of 30'. Improved Specialization: This is just another +2 damage that only applies within 30ft like specilaization? Field of Fire: 30ft for AoO is way to much. Bows cannot normaly get AoO to begin with. THis is just too much. Battle Archery is just odd. Not proviking an AoO is fine, but should be a low level ability. Switching weapons with Quick Draw: Is that pout bow away and draw a weapon as a free action? If your going to base a power off of a feat, make sure they have the feat. Add Quick Draw as a prerequite. Attacking with arrows as daggers is okay. Saving throws are way too good. I have no problem with inventing new progression like you have. I think both Fort and Will need to be decreased. [/QUOTE]
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