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General Tabletop Discussion
*Pathfinder & Starfinder
Archer Ranger Changes - Forked Thread: Why be an archer ranger?
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<blockquote data-quote="Zelc" data-source="post: 4585158" data-attributes="member: 40496"><p>I'm guessing you didn't like my idea of granting the bonus if they're close and "have a clear shot" at the target? What would you suggest?</p><p></p><p></p><p>Because it's not fair and it's not really fun. Fairness first. The rogue has to go through the trouble of flanking the target and generally being in melee. Archer rangers currently can attack from the safety of 20' or 40' away. Rogues also have less armor than rangers and they have fewer "get out of jail free" utility powers. Oh, archer rangers and rogues have about equal damage output. What's up with that?</p><p></p><p>Fun. As a rogue, you're constantly moving around to get combat advantage. Even as a melee ranger, you need to worry about not getting exposed and making sure you have a clear path to your next target. As an archer ranger, you... sit at 20' or 40' and Twin Strike all day long. If someone gets close to you, you have a high Perception check and good defenses and HP, and use one of your "get the heck out of here" utility powers. Warlocks have few powers with a range of more than 10, and the Prime Shot and Warlock's Curse changes would affect them too. Wizards have some long-ranged powers, but they're much squishier and they have some really good powers that force them to get closer.</p><p></p><p>Again, it's not like they don't have the option to attack from 40' away if they really want to. They lose at most 10.5 damage (or 13.5 with the feat) per round in the epic tier, which is significant but certainly not crippling. And they don't get the benefit of Prime Shot, but they didn't before either.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4585158, member: 40496"] I'm guessing you didn't like my idea of granting the bonus if they're close and "have a clear shot" at the target? What would you suggest? Because it's not fair and it's not really fun. Fairness first. The rogue has to go through the trouble of flanking the target and generally being in melee. Archer rangers currently can attack from the safety of 20' or 40' away. Rogues also have less armor than rangers and they have fewer "get out of jail free" utility powers. Oh, archer rangers and rogues have about equal damage output. What's up with that? Fun. As a rogue, you're constantly moving around to get combat advantage. Even as a melee ranger, you need to worry about not getting exposed and making sure you have a clear path to your next target. As an archer ranger, you... sit at 20' or 40' and Twin Strike all day long. If someone gets close to you, you have a high Perception check and good defenses and HP, and use one of your "get the heck out of here" utility powers. Warlocks have few powers with a range of more than 10, and the Prime Shot and Warlock's Curse changes would affect them too. Wizards have some long-ranged powers, but they're much squishier and they have some really good powers that force them to get closer. Again, it's not like they don't have the option to attack from 40' away if they really want to. They lose at most 10.5 damage (or 13.5 with the feat) per round in the epic tier, which is significant but certainly not crippling. And they don't get the benefit of Prime Shot, but they didn't before either. [/QUOTE]
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Archer Ranger Changes - Forked Thread: Why be an archer ranger?
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