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*Pathfinder & Starfinder
Archer Ranger Changes - Forked Thread: Why be an archer ranger?
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<blockquote data-quote="Zelc" data-source="post: 4587103" data-attributes="member: 40496"><p>Fixed link.</p><p></p><p>I really like the general idea of this, but attack bonuses are extremely important in 4E. This impacts more than just Rangers (and I assume laser Clerics, Warlocks, and Wizards were more or less balanced before this). And it's a huge nerf for the times when they're stuck in that 15' wide hallway. Yes they'd be worse off as melee characters, but it still feels bad. They'd be taking a -2 penalty for maybe even half of their attacks. Not only that, but it'd be very easy for your allies to even grant superior cover. Hit chances are low enough as it is, and characters only hit 4 or 5 times per encounter now. Reducing it by even 1 is a big deal.</p><p></p><p>Additionally, I don't think this incentivizes Prime Shot. It will incentivize players to seek an open firing lane for the +2 bonus, but that's independent with getting closest to monsters.</p><p></p><p>A way around this would be to make Prime Shot (at close range) downgrade superior cover to just cover, downgrade cover to nothing, and give a +1 bonus if they didn't have any cover to begin with. Problem is, there's still that nerf to ranged attackers that don't have Prime Shot.</p><p></p><p></p><p>I wholeheartedly agree, which is why I was thinking to limit the range on Hunter's Quarry. Maybe Hunter's Quarry should be limited to Range 10? Range 10 is still within move-charge range, while range 20 probably isn't.</p><p></p><p></p><p>I don't think that's a large enough bonus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. It's only an extra minor action, and the target flexibility isn't a huge deal and provides less incentive to move around.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4587103, member: 40496"] Fixed link. I really like the general idea of this, but attack bonuses are extremely important in 4E. This impacts more than just Rangers (and I assume laser Clerics, Warlocks, and Wizards were more or less balanced before this). And it's a huge nerf for the times when they're stuck in that 15' wide hallway. Yes they'd be worse off as melee characters, but it still feels bad. They'd be taking a -2 penalty for maybe even half of their attacks. Not only that, but it'd be very easy for your allies to even grant superior cover. Hit chances are low enough as it is, and characters only hit 4 or 5 times per encounter now. Reducing it by even 1 is a big deal. Additionally, I don't think this incentivizes Prime Shot. It will incentivize players to seek an open firing lane for the +2 bonus, but that's independent with getting closest to monsters. A way around this would be to make Prime Shot (at close range) downgrade superior cover to just cover, downgrade cover to nothing, and give a +1 bonus if they didn't have any cover to begin with. Problem is, there's still that nerf to ranged attackers that don't have Prime Shot. I wholeheartedly agree, which is why I was thinking to limit the range on Hunter's Quarry. Maybe Hunter's Quarry should be limited to Range 10? Range 10 is still within move-charge range, while range 20 probably isn't. I don't think that's a large enough bonus :(. It's only an extra minor action, and the target flexibility isn't a huge deal and provides less incentive to move around. [/QUOTE]
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Archer Ranger Changes - Forked Thread: Why be an archer ranger?
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