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*Pathfinder & Starfinder
Archer Ranger Changes - Forked Thread: Why be an archer ranger?
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<blockquote data-quote="invokethehojo" data-source="post: 4587682" data-attributes="member: 62525"><p>I think this is the direction you need to think in. 4e is complicated enough without adding new complicated rules to it. Do something simple. Here are some suggestions...</p><p>1. Are you making your ranged ranger (RR) track his ammo? I ran into the same problems as you so I started making my RR count his arrows (and I didn't allow him to carry more than 1 quiver of arrows on his person). After a few rounds twin strike was less appealing. Taking hundreds of arrows with you sounds good as a player, but in real life people don't do that kind of thing. Although this won't stop your problem if your characters can go back to town between every fight.</p><p>2. Get rid of the long bow. Historically it was for large battles only, the short bow was most people carried. Can you imagine how much it would suck to actually carry around a 6 foot tall bow with you everywhere?</p><p>3. Hunters quarry could do only 1d4 damage if you take the archer build.</p><p>4. Don't allow archer rangers to use armor higher than leather.</p><p></p><p>I think #1 or #2 are your best options. They are simple, don't involve changing the rules, and it probably won't affect a lot of other enemies/characters.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4587682, member: 62525"] I think this is the direction you need to think in. 4e is complicated enough without adding new complicated rules to it. Do something simple. Here are some suggestions... 1. Are you making your ranged ranger (RR) track his ammo? I ran into the same problems as you so I started making my RR count his arrows (and I didn't allow him to carry more than 1 quiver of arrows on his person). After a few rounds twin strike was less appealing. Taking hundreds of arrows with you sounds good as a player, but in real life people don't do that kind of thing. Although this won't stop your problem if your characters can go back to town between every fight. 2. Get rid of the long bow. Historically it was for large battles only, the short bow was most people carried. Can you imagine how much it would suck to actually carry around a 6 foot tall bow with you everywhere? 3. Hunters quarry could do only 1d4 damage if you take the archer build. 4. Don't allow archer rangers to use armor higher than leather. I think #1 or #2 are your best options. They are simple, don't involve changing the rules, and it probably won't affect a lot of other enemies/characters. [/QUOTE]
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Archer Ranger Changes - Forked Thread: Why be an archer ranger?
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