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Archer types watch out for Relics&Rituals II
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<blockquote data-quote="Arcanus" data-source="post: 368577" data-attributes="member: 800"><p>I just bought the Relics & Rituals II today, and I must say it kicks butt!</p><p></p><p>There are several spells in there that make me want to completely revamp my spell lists for my characters.</p><p></p><p>Quite a few spells all deal or revolve around guess what????</p><p>ARROWS. Quite the additions to any cleric/archers out there not to mention the Grandaddy Arcane Archer.</p><p></p><p>One spell in particular I wonder if it has errata yet.</p><p>It is a Rgr2, Brd2, Sor/Wiz2 spell called "Shocking Missle"</p><p>It allows you do shoot a arrow/bolt at a foe and do an additional </p><p>1d8+1 hps of spark damage PER CASTER LEVEL up to a max of </p><p>ARE YOU READY??.......................... 10d8+10 in addition to your arrow already. I mean WOW!, what gives, this can't possibly be correct could it? Lightning bolt only caps at 10d6 at 3rd level. This also allows no save and not sure about SR either.</p><p></p><p>Anyway some more arrow like spells:</p><p></p><p> Missle Storm changes your arrow fired into a cone of arrows. anyone in the cone watch out.</p><p></p><p>Ricochete causes your missle to strike multiple opponents in a round. Very Dangerous. This is available to Clerics also.</p><p></p><p>Spectral Archers this conjures a volley of arrows to blanket an area. Can anyone say "I'll take the hundred on the left you take the hundred on the right"</p><p></p><p>Not to mention the old Relics&Rituals spell Liliandel's Fury changing one fired arrow into several. OUCH</p><p></p><p>CLERIC ARCHERS will find this 2nd level cleric spell really handy</p><p>Force of Will it will allow you to use your Wisdom mod as a substitute for another ability modifier for duration of the spell.</p><p></p><p>Please voice opinons on the book in this thread and mention anything that you also think is unbalanced or vague.</p></blockquote><p></p>
[QUOTE="Arcanus, post: 368577, member: 800"] I just bought the Relics & Rituals II today, and I must say it kicks butt! There are several spells in there that make me want to completely revamp my spell lists for my characters. Quite a few spells all deal or revolve around guess what???? ARROWS. Quite the additions to any cleric/archers out there not to mention the Grandaddy Arcane Archer. One spell in particular I wonder if it has errata yet. It is a Rgr2, Brd2, Sor/Wiz2 spell called "Shocking Missle" It allows you do shoot a arrow/bolt at a foe and do an additional 1d8+1 hps of spark damage PER CASTER LEVEL up to a max of ARE YOU READY??.......................... 10d8+10 in addition to your arrow already. I mean WOW!, what gives, this can't possibly be correct could it? Lightning bolt only caps at 10d6 at 3rd level. This also allows no save and not sure about SR either. Anyway some more arrow like spells: Missle Storm changes your arrow fired into a cone of arrows. anyone in the cone watch out. Ricochete causes your missle to strike multiple opponents in a round. Very Dangerous. This is available to Clerics also. Spectral Archers this conjures a volley of arrows to blanket an area. Can anyone say "I'll take the hundred on the left you take the hundred on the right" Not to mention the old Relics&Rituals spell Liliandel's Fury changing one fired arrow into several. OUCH CLERIC ARCHERS will find this 2nd level cleric spell really handy Force of Will it will allow you to use your Wisdom mod as a substitute for another ability modifier for duration of the spell. Please voice opinons on the book in this thread and mention anything that you also think is unbalanced or vague. [/QUOTE]
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