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archer vs. melee, 3.5 and all that
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<blockquote data-quote="Eben" data-source="post: 834993" data-attributes="member: 1379"><p>I don't consider myself experienced or anything (10 years rpg and wargaming, DM'ed and played4 or 5 different systems), so forgive me if I talk rubbish.</p><p></p><p>Why does this need a fix? We've been playing D&D for about 2 years now and while I can understand some of the problems WotC wants to fix with 3.5, there also is a lot of stuff that seems to me to be an non-issue.</p><p></p><p>I suspect that a lot of these "problems" arise when you use the game a certain way. The archery thing is for me a typical example. When you say that archers can be more powerfull than other fighters, I'll believe you. But by fixing this, maybe you'll get the reverse problem. If you go for powerplay, sooner or later you'll find some killer combo that makes a certain type of character more powerfull. </p><p>After having played some different systems (gurps, rolemaster, storyteller, warhammer, basic roleplaying, kult, chill, WEG's Star Wars, Shadowrun and probably some others I've totally repressed from memeory), I've come to the conclusion that there is no such thing as a fix. Fix something and it's just a matter of time before somebody else will find that this or that is out of balance.</p><p></p><p>While it's good that 3e was created with the idea of game balance in mind, it should not become the holy cow of game design. Frankly, it would take the fun out of gaming for me. Some of us gamers like to just create a charactger, following the concepts in the in the rules and find out during play how this character will evolve. And maybe he'll be powerfull and maybe not. I like to play and find out: this experience will help to define how a character will react to certain situations. </p><p></p><p>As a casual gamer, I feel it's rather early to be changing all these things to the system. I don't feel I've gotten enough mileage out of this current edition. And all the "problems" I've noted so far haven't even come up in our games.It just seems to me that all these "issues" could be dealt with in a set of optional rules.</p><p></p><p>Just my rant of course and I'm probably wrong since most people seem to be pro 3.5 (well, I'm not against, just a bit indifferent and confused). Just wanted it of my chest. Happy gaming!</p></blockquote><p></p>
[QUOTE="Eben, post: 834993, member: 1379"] I don't consider myself experienced or anything (10 years rpg and wargaming, DM'ed and played4 or 5 different systems), so forgive me if I talk rubbish. Why does this need a fix? We've been playing D&D for about 2 years now and while I can understand some of the problems WotC wants to fix with 3.5, there also is a lot of stuff that seems to me to be an non-issue. I suspect that a lot of these "problems" arise when you use the game a certain way. The archery thing is for me a typical example. When you say that archers can be more powerfull than other fighters, I'll believe you. But by fixing this, maybe you'll get the reverse problem. If you go for powerplay, sooner or later you'll find some killer combo that makes a certain type of character more powerfull. After having played some different systems (gurps, rolemaster, storyteller, warhammer, basic roleplaying, kult, chill, WEG's Star Wars, Shadowrun and probably some others I've totally repressed from memeory), I've come to the conclusion that there is no such thing as a fix. Fix something and it's just a matter of time before somebody else will find that this or that is out of balance. While it's good that 3e was created with the idea of game balance in mind, it should not become the holy cow of game design. Frankly, it would take the fun out of gaming for me. Some of us gamers like to just create a charactger, following the concepts in the in the rules and find out during play how this character will evolve. And maybe he'll be powerfull and maybe not. I like to play and find out: this experience will help to define how a character will react to certain situations. As a casual gamer, I feel it's rather early to be changing all these things to the system. I don't feel I've gotten enough mileage out of this current edition. And all the "problems" I've noted so far haven't even come up in our games.It just seems to me that all these "issues" could be dealt with in a set of optional rules. Just my rant of course and I'm probably wrong since most people seem to be pro 3.5 (well, I'm not against, just a bit indifferent and confused). Just wanted it of my chest. Happy gaming! [/QUOTE]
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