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archer vs. melee, 3.5 and all that
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<blockquote data-quote="Gargoyle" data-source="post: 835046" data-attributes="member: 529"><p>I'd venture to say that the 3.5 revision is not really targetted toward casual gamers. Casual gamers don't buy a lot of books. </p><p></p><p>I disagree with you that fixes aren't necessary. For example, I think archers are too powerful because they have an inherent advantage: They can hit melee characters without being hit back . Therefore they shouldn't do as much damage. </p><p></p><p>(edit: Rereading the above, I think I oversimplified it a bit. What I meant was that archers can use the full attack action more often to fire multiple attacks, because the melee guy has to go to them. Also, they often get first blood, and have melee companions as a front line who punish charging melee opponents with AoO's. )</p><p></p><p>But I'm a hard core gamer, so it's predictable that I would care about an issue that many gamers don't care about. For instance, many of my players are casual gamers, and don't even realize that archers have it too good, let alone care. They just want to slay some stuff while munching on cheetohs and gulping down Mountain Dew. (The fact that you post here btw, makes you less of a casual gamer than you might realize....)</p><p></p><p>Then again, put altogether, they haven't bought nearly as many WOTC books as I have. Therefore, from a person in WOTC's marketing department's viewpoint, I am right and they are wrong. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Beyond capitalism, I think the 3.5 revision is necessary to keep the game fresh. Three years is quite a long time, IMO. I've gotten countless hours out of my books, and feel like I've received my money's worth. I can see where a casual gamer would not agree, but the changes are pretty minor, and will be in the SRD on their website, so it's not really a financial burden to use the new rules, as much as it is a small learning curve. </p><p></p><p>It's a philosophical thing I suppose. Rather than "Don't fix it if it ain't broken", I believe that "You must constantly improve things, or they will die".</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 835046, member: 529"] I'd venture to say that the 3.5 revision is not really targetted toward casual gamers. Casual gamers don't buy a lot of books. I disagree with you that fixes aren't necessary. For example, I think archers are too powerful because they have an inherent advantage: They can hit melee characters without being hit back . Therefore they shouldn't do as much damage. (edit: Rereading the above, I think I oversimplified it a bit. What I meant was that archers can use the full attack action more often to fire multiple attacks, because the melee guy has to go to them. Also, they often get first blood, and have melee companions as a front line who punish charging melee opponents with AoO's. ) But I'm a hard core gamer, so it's predictable that I would care about an issue that many gamers don't care about. For instance, many of my players are casual gamers, and don't even realize that archers have it too good, let alone care. They just want to slay some stuff while munching on cheetohs and gulping down Mountain Dew. (The fact that you post here btw, makes you less of a casual gamer than you might realize....) Then again, put altogether, they haven't bought nearly as many WOTC books as I have. Therefore, from a person in WOTC's marketing department's viewpoint, I am right and they are wrong. :) Beyond capitalism, I think the 3.5 revision is necessary to keep the game fresh. Three years is quite a long time, IMO. I've gotten countless hours out of my books, and feel like I've received my money's worth. I can see where a casual gamer would not agree, but the changes are pretty minor, and will be in the SRD on their website, so it's not really a financial burden to use the new rules, as much as it is a small learning curve. It's a philosophical thing I suppose. Rather than "Don't fix it if it ain't broken", I believe that "You must constantly improve things, or they will die". [/QUOTE]
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