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Archers: viable archetype?
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<blockquote data-quote="Rackhir" data-source="post: 2108852" data-attributes="member: 149"><p>Unfortunately this was changed in 3.5 as the whining of the archer haters, got them to drop this. None the less they are still very viable, unless you are running in a campaign where the DM likes sundering stuff as bows are quite vunerable to this as someone mentioned earlier.</p><p></p><p>Shot on the run should be avoided as it simply is not worth it. Mounted combat is scary because it can get you a full move (your mounts) AND a full attack. Works best if combined with some some sort of exotic steed, like a griffon. Make sure to buff that steed as they can be rather fragile at the levels where you can obtain them.</p><p></p><p>Archers are also dependent on prestige classes for a lot of their effectiveness. Unfortunately the only current WotC approved class (Order of the bow Initiate) is actually worse than it's 3.0 counterpart. Having replaced sneak attack dice with some sort of devistating shot attack that takes a full round and does an extra d8 per two class levels. You are almost always better off with a full attack. It does give you one extremely valuable feature which is the No AoO feature at iirc 2nd lvl. The class is fairly worthless aside from that. Deep Woods Sniper from Masters of the wild is much better. Peerless archer from the Silver Marches (FRSB) is the most munchkin class I have ever seen, but BOY do you get some cool toys if your DM is foolish enough to permit it. Exotic weapon master from complete warrior can also give you the No AoO ability. There are numerous other "Archer" classes, from various sources, but that comes down to what your DM permits. </p><p></p><p>Ranger now makes an excellent mix with fighter for a base archer. It can get you some of the basic feats you need (PBS and Rapid Shot) and better yet gives you hide, move silently and spot as class skills.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2108852, member: 149"] Unfortunately this was changed in 3.5 as the whining of the archer haters, got them to drop this. None the less they are still very viable, unless you are running in a campaign where the DM likes sundering stuff as bows are quite vunerable to this as someone mentioned earlier. Shot on the run should be avoided as it simply is not worth it. Mounted combat is scary because it can get you a full move (your mounts) AND a full attack. Works best if combined with some some sort of exotic steed, like a griffon. Make sure to buff that steed as they can be rather fragile at the levels where you can obtain them. Archers are also dependent on prestige classes for a lot of their effectiveness. Unfortunately the only current WotC approved class (Order of the bow Initiate) is actually worse than it's 3.0 counterpart. Having replaced sneak attack dice with some sort of devistating shot attack that takes a full round and does an extra d8 per two class levels. You are almost always better off with a full attack. It does give you one extremely valuable feature which is the No AoO feature at iirc 2nd lvl. The class is fairly worthless aside from that. Deep Woods Sniper from Masters of the wild is much better. Peerless archer from the Silver Marches (FRSB) is the most munchkin class I have ever seen, but BOY do you get some cool toys if your DM is foolish enough to permit it. Exotic weapon master from complete warrior can also give you the No AoO ability. There are numerous other "Archer" classes, from various sources, but that comes down to what your DM permits. Ranger now makes an excellent mix with fighter for a base archer. It can get you some of the basic feats you need (PBS and Rapid Shot) and better yet gives you hide, move silently and spot as class skills. [/QUOTE]
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