Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Archery Character - Ranger or Fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 5625198" data-attributes="member: 78"><p>Getting the extra attack from Ki and the unarmed strike damage are both swift actions; they can't be combined.</p><p></p><p>Moreover, if you're including limited use class features for the monk, why the heck are you not including fighter class features? At level 10 on your chart, for instance, Weapon Training 2 more than makes up for the slightly lower damage die (1d8+2 > 1d10) in terms of pure damage. At level 15, Weapon Training 3 on the d8 bow is still a bit ahead of 2d6. And that's completely ignoring feats; Monk only has an advantage with 2d10 versus just Weapon Training bonus. Damage is damage, whether it's coming from dice or bonuses.</p><p></p><p>Doing some rough calculations assuming the monk and fighter each have the same attack stats, if the fighter needs a 10 to hit with rapid shot at level 14, he gets 1.45 hits per full attack, and Many Shot means the first shot counts twice (I think everything the fighter has adds again, so the only loss is from potential critical damage), so that's 2 full hits worth of damage. The monk is 3 points behind from Weapon Training, and thus needs 13. Using Ki for an extra attack with his flurry, the monk ends up with 1.55 hits per full attack. Since the fighter should be able to do at least as much damage per hit with better Weapon Spec access and Weapon Training, the fighter should be ahead. Similarly, if the fighter needs a 5 to hit, he ends up with 2.45/3.25 hits, while the monk ends up with 2.85 hits.</p><p></p><p>So the fighter is getting more hits even with the monk using ki points. However, I ignored criticals - the monk's extra attacks give it more chances for a crit (especially since Many Shot can't crit), but the fighter's sheer number of feats and base attack allow it to get critical boosting feats easily. Plus I think the I slighted the fighter his bonus from Greater Focus.</p><p></p><p>Having the extra class attack bonus really matters - and if the enemy AC is sufficiently low that it doesn't, having the feat for Deadly Aim can still allow the fighter to turn better attack bonus into more damage.</p><p></p><p>Of course, considering the Zen Archer monk still has better skills and saves than the fighter, it makes sense that it's less effective at simply turning foes into pin cushions. And the monk is only a level away from getting another bonus attack.</p></blockquote><p></p>
[QUOTE="Victim, post: 5625198, member: 78"] Getting the extra attack from Ki and the unarmed strike damage are both swift actions; they can't be combined. Moreover, if you're including limited use class features for the monk, why the heck are you not including fighter class features? At level 10 on your chart, for instance, Weapon Training 2 more than makes up for the slightly lower damage die (1d8+2 > 1d10) in terms of pure damage. At level 15, Weapon Training 3 on the d8 bow is still a bit ahead of 2d6. And that's completely ignoring feats; Monk only has an advantage with 2d10 versus just Weapon Training bonus. Damage is damage, whether it's coming from dice or bonuses. Doing some rough calculations assuming the monk and fighter each have the same attack stats, if the fighter needs a 10 to hit with rapid shot at level 14, he gets 1.45 hits per full attack, and Many Shot means the first shot counts twice (I think everything the fighter has adds again, so the only loss is from potential critical damage), so that's 2 full hits worth of damage. The monk is 3 points behind from Weapon Training, and thus needs 13. Using Ki for an extra attack with his flurry, the monk ends up with 1.55 hits per full attack. Since the fighter should be able to do at least as much damage per hit with better Weapon Spec access and Weapon Training, the fighter should be ahead. Similarly, if the fighter needs a 5 to hit, he ends up with 2.45/3.25 hits, while the monk ends up with 2.85 hits. So the fighter is getting more hits even with the monk using ki points. However, I ignored criticals - the monk's extra attacks give it more chances for a crit (especially since Many Shot can't crit), but the fighter's sheer number of feats and base attack allow it to get critical boosting feats easily. Plus I think the I slighted the fighter his bonus from Greater Focus. Having the extra class attack bonus really matters - and if the enemy AC is sufficiently low that it doesn't, having the feat for Deadly Aim can still allow the fighter to turn better attack bonus into more damage. Of course, considering the Zen Archer monk still has better skills and saves than the fighter, it makes sense that it's less effective at simply turning foes into pin cushions. And the monk is only a level away from getting another bonus attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Archery Character - Ranger or Fighter?
Top