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General Tabletop Discussion
*Pathfinder & Starfinder
Archery feats (extending the tree?)
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<blockquote data-quote="Rackhir" data-source="post: 640562" data-attributes="member: 149"><p>Relax. I didn't think you were ragging on me. I just don't understand how you can say that archers getting power attack isn't a problem. Especially when you are giving examples from low levels where nothing is very effective.</p><p></p><p>Sure it's a sweet ability. I'd love to have it for my archer characters, they'd be vastly more effective killing machines. </p><p></p><p>Given the muchkinisim I've been accused of at times I do find it ironic, that I'm arguing against a increase in power. I've had complaints in the past that my archers were already too effective a killing machine. While I wouldn't agree with the "too effective" part, I shudder to think at the havok a reasonably well designed archer could wreak with Power Shot.</p><p></p><p>Archers definitely don't need the increased damage over what they can do now. Especially if you started mixing it in with say DWS's increased crit range and mulitplier, or an OoBI's sneak attack damage. </p><p></p><p>Getting to use a feat like power attack would probably increase an archers lethality at least 50%. As it was I used to make jokes about spinning up the gatling gun when my archer's turn came around to attack. Generally he dropped at least one major monster per round on his own.</p><p></p><p>Power Shot would completely unbalance things in favor of the archers. Not having power attack is one of the things that balances them vs. melee characters. It's one of the reasons why bow and arrow bonuses can be permitted to stack or why Rapid Shot is not horribly unbalancing. We're not talking about adding a point or two of damage. Most archers most of the time will be able to use all or most of their BAB as increased damage. </p><p></p><p>I've run numerous archers in various D&D campaigns over the years. None of them has ever needed to be more lethal than they were already.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 640562, member: 149"] Relax. I didn't think you were ragging on me. I just don't understand how you can say that archers getting power attack isn't a problem. Especially when you are giving examples from low levels where nothing is very effective. Sure it's a sweet ability. I'd love to have it for my archer characters, they'd be vastly more effective killing machines. Given the muchkinisim I've been accused of at times I do find it ironic, that I'm arguing against a increase in power. I've had complaints in the past that my archers were already too effective a killing machine. While I wouldn't agree with the "too effective" part, I shudder to think at the havok a reasonably well designed archer could wreak with Power Shot. Archers definitely don't need the increased damage over what they can do now. Especially if you started mixing it in with say DWS's increased crit range and mulitplier, or an OoBI's sneak attack damage. Getting to use a feat like power attack would probably increase an archers lethality at least 50%. As it was I used to make jokes about spinning up the gatling gun when my archer's turn came around to attack. Generally he dropped at least one major monster per round on his own. Power Shot would completely unbalance things in favor of the archers. Not having power attack is one of the things that balances them vs. melee characters. It's one of the reasons why bow and arrow bonuses can be permitted to stack or why Rapid Shot is not horribly unbalancing. We're not talking about adding a point or two of damage. Most archers most of the time will be able to use all or most of their BAB as increased damage. I've run numerous archers in various D&D campaigns over the years. None of them has ever needed to be more lethal than they were already. [/QUOTE]
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