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Archery Full Round Attack
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<blockquote data-quote="Water Bob" data-source="post: 5609347" data-attributes="member: 92305"><p>Hmm. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Sorry.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Did I read the earlier question wrong? I think the two handed Scottish blade is slower than the foil.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I liked those rules, and I think they did a better job on them in 2E. I didn't think they were hard to manage once you figured how to use them correctly.</p><p> </p><p>The modifiers in 2E were modifiers to AC. Thus, on your character sheet, you had an AC for slashing weapons, an AC for blunt weapons, and an AC for piercing weapons.</p><p> </p><p>It was pretty easy to figure which one to use when you saw what weapon your opponent held <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p> </p><p> </p><p> </p><p> </p><p>And, to be honest, I'm not playing D&D 3.5 E now. I play the Conan RPG which has a different defense system where characters can Parry or Dodge blows--it's not an overriding AC.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yes, the rules are clear, and I wasn't asking for suggestions on a House Rule.</p><p> </p><p>I was simply setting up a thread to discuss if the rule was a good one or not.</p><p> </p><p>Like the RAW flanking rule. That's a bit "gamey" don't you think? It seems like a rule that lends itself more to a miniature wargame than to an rpg game where some sort of "realism" believability must be maintained.</p><p> </p><p>So....I questioned the rule on firing bows. Good rule? Or, bad rule? (Or...necessary rule for game balance?)</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I do find it odd that a 1st level character can throw two handaxes in a round, by RAW, but as an archer, he can't let loose two arrows in the same round (even with penalties).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5609347, member: 92305"] Hmm. :erm: Sorry. Did I read the earlier question wrong? I think the two handed Scottish blade is slower than the foil. I liked those rules, and I think they did a better job on them in 2E. I didn't think they were hard to manage once you figured how to use them correctly. The modifiers in 2E were modifiers to AC. Thus, on your character sheet, you had an AC for slashing weapons, an AC for blunt weapons, and an AC for piercing weapons. It was pretty easy to figure which one to use when you saw what weapon your opponent held ;). And, to be honest, I'm not playing D&D 3.5 E now. I play the Conan RPG which has a different defense system where characters can Parry or Dodge blows--it's not an overriding AC. Yes, the rules are clear, and I wasn't asking for suggestions on a House Rule. I was simply setting up a thread to discuss if the rule was a good one or not. Like the RAW flanking rule. That's a bit "gamey" don't you think? It seems like a rule that lends itself more to a miniature wargame than to an rpg game where some sort of "realism" believability must be maintained. So....I questioned the rule on firing bows. Good rule? Or, bad rule? (Or...necessary rule for game balance?) I do find it odd that a 1st level character can throw two handaxes in a round, by RAW, but as an archer, he can't let loose two arrows in the same round (even with penalties). [/QUOTE]
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